/// <summary> /// The update. /// </summary> /// <param name="gameTime"> /// The game time. /// </param> public override void Update(GameTime gameTime) { AdjacencyManager.PopulateAdjacency(this.ID); if (this.mainGameScene) { Audio.RepeatPlayBackgroundMusic(); } if (this.InputManager != null) { this.InputManager.Update(); } if (this.mainGameScene && this.EnablePhysics) { this.physicsSimulator.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0f); } for (int index = 0; index < ObjectManager.sceneComponents[this.ID].Count; index++) { SceneComponent sc = ObjectManager.sceneComponents[this.ID][index]; if (sc.Enabled) { sc.Update(gameTime); } } if (this.camera != null) { this.bounds.Center = this.camera.LookAt; this.camera.Update(gameTime); } }