protected override void InitializeGame() { System.Windows.Forms.Cursor.Hide(); renderer.ProjectionMode = ProjectionMode.Orthogonal; renderer.ViewMatrix = Matrix.LookAtLH( new Vector3( 0, 0, -5.0f ), new Vector3(), new Vector3( 0, 1, 0 ) ); renderer.Device.RenderState.Lighting = false; showFPS = config.GetSetting<bool>( "ShowFPS" ); fpsFont = renderer.CreateFont( "Arial", 16 ); fpsFont.ShadowColor = Color.Gray; cursor = new Cursor( renderer, "cursor", new Size( 10, 10 ) ); useBloom = config.GetSetting<bool>( "UseBloom" ); sceneTex = new Gas.Graphics.Texture( renderer, renderer.FullscreenSize.Width, renderer.FullscreenSize.Height, true ); bloomProcessor = new BloomPostProcessor( renderer ); bloomProcessor.Blur = config.GetSetting<float>( "BloomBlur" ); bloomProcessor.BloomScale = config.GetSetting<float>( "BloomScale" ); bloomProcessor.BrightPassThreshold = config.GetSetting<float>( "BloomBrightPassThreshold" ); cursorInfluenceMagnitude = config.GetSetting<int>( "CursorInfluenceMagnitude" ); InitializeGrid(); this.KeyDown += new KeyEventHandler( OnKeyDown ); }
protected override void InitializeGame() { this.Icon = new Icon(Application.StartupPath + @"\GasIcon.ico"); Cursor.Hide(); useBloom = config.GetSetting<bool>("UseBloom"); renderer.ProjectionMode = ProjectionMode.Orthogonal; renderer.ViewMatrix = Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0)); font = new Gas.Graphics.Font(renderer, "Arial", 16); font.ShadowColor = Color.Red; sceneImage = new Texture(renderer, renderer.FullscreenSize.Width, renderer.FullscreenSize.Height, true); bloomProcessor = new BloomPostProcessor(renderer); bloomProcessor.BloomScale = config.GetSetting<float>("BloomScale"); bloomProcessor.Blur = config.GetSetting<float>("Blur"); bloomProcessor.BrightPassThreshold = config.GetSetting<float>("BrightPassThreshold"); sceneGraph = new SceneGraph(renderer); string lightColorName = config.GetSetting<string>("LightColor"); Color lightColor = Color.FromName(lightColorName); light = new LightNode(renderer, sceneGraph, Matrix.Identity, 250.0f, 1.0f, lightColor); backgroundQuad = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, -1.0f), Mesh.Rectangle(renderer, Color.Black, renderer.FullscreenSize.Width, renderer.FullscreenSize.Height, 2.0f), "roughWall"); waterMesh = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, 0.0f), Mesh.Circle(renderer, Color.Black, 500, 64, 1.0f), "water"); object1 = new GeometryNode(renderer, sceneGraph, Matrix.Translation(0.0f, 0.0f, 1.0f), Mesh.Circle(renderer, Color.Blue, 85, 12), "stones"); object2 = new GeometryNode(renderer, sceneGraph, Matrix.Identity, Mesh.Circle(renderer, Color.Blue, 65, 8), "stones"); object3 = new GeometryNode(renderer, sceneGraph, Matrix.Identity, Mesh.Circle(renderer, Color.Blue, 25, 6), "stones"); sceneGraph.Root.AddChild(backgroundQuad); sceneGraph.Root.AddChild(waterMesh); sceneGraph.Root.AddChild(object1); object1.AddChild(object2); object1.AddChild(light); object2.AddChild(object3); this.KeyDown += new KeyEventHandler(OnKeyDown); }