void NewSeason() { // Get the new season // change tile sprite if (plant != null) { inSeason = plant.InSeason(season); } }
public void Seed(Plant newPlant) { if (isTilled && plant == null) { if (newPlant.InSeason(season)) { plant = newPlant; plantSprite.sprite = plant.currentStage.sprite; inSeason = true; } } }