/// <summary> /// Constructor. Calls several methods that set up various different things for the ActorComponent. Namely, initializes the ground /// query data, creates a T2DPolyImage for the ground check to use, and calls the methods that register physics states and create /// the animation manager for this ActorComponent. /// </summary> public ActorComponent() { // init ground pick query data _initGroundQueryData(); // create ground check poly image _groundPolyImage = new T2DPolyImage(); // register physics states // (the states this registers define how the actor moves) _registerPhysicsStates(); // create animation manager to handle this actor's animation states _createAnimationManager(); }
public override object Clone() { T2DPolyImage poly = new T2DPolyImage(); ; poly.CollisionPolyBasis = CollisionPolyBasis; poly.CollisionPolyScale = CollisionPolyScale; poly.UseCollisionBasisRaw = UseCollisionBasisRaw; return poly; }