public void Init(MoveManager moveManager) { ConfigureTracking(moveManager.DefaultRampUpTime, moveManager.DefaultRampUpFunction, moveManager.DefaultRampDownTime, moveManager.DefaultRampDownFunction); ConfigureScaling(moveManager.DefaultScaleFunction); }
public Player(MoveManager moveManager) { _moveManager = moveManager; }
// setup user input protected void _setupInputMap() { MoveManager moveManager = new MoveManager(); ProcessList.Instance.SetMoveManager(this, moveManager); InputMap inputMap = new InputMap(); inputMap.MoveManager = moveManager; int gamePadNumber = Game.Instance.Players.Count - 1; int gamepadId = InputManager.Instance.FindDevice("gamepad" + gamePadNumber); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.LeftThumbX, MoveMapTypes.StickAnalogHorizontal, 0); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.LeftThumbY, MoveMapTypes.StickAnalogVertical, 0); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.A, MoveMapTypes.Button, 0); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.X, MoveMapTypes.Button, 1); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.Y, MoveMapTypes.Button, 2); inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.LeftTrigger, MoveMapTypes.TriggerDigital, 0); inputMap.BindCommand(gamepadId, (int)XGamePadDevice.GamePadObjects.Back, null, Game.Instance.Exit); inputMap.BindCommand(gamepadId, (int)XGamePadDevice.GamePadObjects.Start, null, Game.Instance.TogglePause); #if !XBOX int keyboardId = InputManager.Instance.FindDevice("keyboard0"); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.Space, MoveMapTypes.Button, 0); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.D, MoveMapTypes.StickDigitalRight, 0); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.A, MoveMapTypes.StickDigitalLeft, 0); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.S, MoveMapTypes.StickDigitalDown, 0); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.U, MoveMapTypes.Button, 1); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.I, MoveMapTypes.Button, 2); inputMap.BindMove(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.O, MoveMapTypes.Button, 3); inputMap.BindCommand(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.P, null, Game.Instance.TogglePause); inputMap.BindCommand(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.R, null, Game.Instance.Reset); inputMap.BindCommand(keyboardId, (int)Microsoft.Xna.Framework.Input.Keys.Escape, null, Game.Instance.Exit); #endif InputManager.Instance.PushInputMap(inputMap.CloneInputMap()); }