/// <summary> /// Constructor. Requires a spawn point to be specified. /// </summary> /// <param name="spawnPoint">The SpawnPointComponent that spawned this object.</param> public SpawnedObjectComponent(SpawnPointComponent spawnPoint) { _spawnPoint = spawnPoint; }
// constructor just passes spawn point to base class public CheckpointSystemSpawnedObjectComponent(SpawnPointComponent spawnPoint) : base(spawnPoint) { }