public HiddenBlock(Vector2 positionOnScreen) : base(positionOnScreen) { State = new BlockIsNotBumpedState(this); SetSprite(); }
public HiddenBlock(Vector2 positionOnScreen, Type bumpReward) : base(positionOnScreen) { State = new BlockIsNotBumpedState(this); SetSprite(); this.bumpReward = bumpReward; }