public static long CreateKeyboardEffect(Keyboard.EFFECT_TYPE Effect, IntPtr pParam, IntPtr pEffectId) { Util.WriteLog("CreatKeyboardEffect"); if (pParam == IntPtr.Zero) { return(0); } var customEffectType = ReadUsingMarshalPtr <Keyboard.CUSTOM_EFFECT_TYPE>(pParam); Gamesense.ReplicateKeyEffect(Effect, customEffectType); return(0); }
public static long Init() { Gamesense.Initialize(); return(0); }