public static Offset <UIResTable> CreateUIResTable(FlatBufferBuilder builder, VectorOffset dataOffset = default(VectorOffset)) { builder.StartObject(1); UIResTable.AddData(builder, dataOffset); return(UIResTable.EndUIResTable(builder)); }
public static UIResTable GetRootAsUIResTable(ByteBuffer _bb, UIResTable obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }