static int ParseCsv(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.MonsterConfig"); string[] objs0 = LuaScriptMgr.GetArrayString(L, 2); obj.ParseCsv(objs0); return(0); }
static int ToString(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.MonsterConfig"); string o = obj.ToString(); LuaScriptMgr.Push(L, o); return(1); }
static int GetPropValue(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.MonsterConfig"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); float o = obj.GetPropValue(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int _CreateGames_Module_Wars_MonsterConfig(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { Games.Module.Wars.MonsterConfig obj = new Games.Module.Wars.MonsterConfig(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.MonsterConfig.New"); } return(0); }
static int get_name(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name name"); } else { LuaDLL.luaL_error(L, "attempt to index name on a nil value"); } } LuaScriptMgr.Push(L, obj.name); return(1); }
static int set_props(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name props"); } else { LuaDLL.luaL_error(L, "attempt to index props on a nil value"); } } obj.props = LuaScriptMgr.GetArrayObject <Games.Module.Props.Prop>(L, 3); return(0); }
static int set_skillLevel2(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name skillLevel2"); } else { LuaDLL.luaL_error(L, "attempt to index skillLevel2 on a nil value"); } } obj.skillLevel2 = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int set_buildType(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.MonsterConfig obj = (Games.Module.Wars.MonsterConfig)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name buildType"); } else { LuaDLL.luaL_error(L, "attempt to index buildType on a nil value"); } } obj.buildType = (Games.Module.Wars.BuildType)LuaScriptMgr.GetNetObject(L, 3, typeof(Games.Module.Wars.BuildType)); return(0); }
public void AddMonsterConfig(MonsterConfig monsterConfig) { monsterConfigs.Add(monsterConfig.id, monsterConfig); }