private void Start() { _timelineController = gameObject.GetComponent <TimelineController>(); _commendationsManager = gameObject.GetComponent <CommendationsManager>(); normalDifficultyButton.SetActive(_timelineController.difficulty == DifficultyEnum.Hard); hardDifficultyButton.SetActive(_timelineController.difficulty == DifficultyEnum.Normal); }
private void Start() { _interactionManager = gameObject.GetComponent <InteractionManager>(); _timelineController = gameObject.GetComponent <TimelineController>(); _tileToBagMap = new Dictionary <string, GameObject> { { "2X1", bag2X1Prefab }, { "1X2", bag2X1Prefab }, { "3X1", bag3X1Prefab }, { "1X3", bag3X1Prefab }, { "2X2", bag2X2Prefab }, }; _initializedGrids = InitializedGridList.GetGrids(); }
public void Start() { _timelineController = gameObject.GetComponent <TimelineController>(); }