private void DetermineNextSteps() { //You have been detected if (stateMachine.detectionLevel >= 100) { //to game over state stateMachine.StartCoroutine(ChangeState(GameplayStateMachine.GameplayState.GameOver)); } //You won! Somehow else if (stateMachine.GetRound() == stateMachine.GetGameBlueprint().combinationCount) { stateMachine.gameWon = true; //GAME WON! //update score with win points! stateMachine.playerScore += stateMachine.GetGameBlueprint().pointsForWin; stateMachine.TriggerHUDEvent(UIEvents.Type.UpdateScoreText, stateMachine.playerScore.ToString()); //To Game over state stateMachine.StartCoroutine(ChangeState(GameplayStateMachine.GameplayState.GameOver)); } //continue game else { //Unlock progress orb stateMachine.TriggerHUDEvent(UIEvents.Type.UnlockProgressOrb); //Update Score Text stateMachine.TriggerHUDEvent(UIEvents.Type.UpdateScoreText, GetUpdatedScore().ToString()); //TO DISPLAY STATE stateMachine.StartCoroutine(ChangeState(GameplayStateMachine.GameplayState.Display)); } }
public void Begin() { //increment the round we are on stateMachine.IncrementRound(); //incrmenet combination count stateMachine.ResetCombinationCount(); stateMachine.StartCoroutine(WaitForDisplay()); stateMachine.TriggerHUDEvent(UIEvents.Type.ChangeGameStatusText, "Displaying Combination"); }
private void WONGAME() { //move out camera stateMachine.TriggerGameplayEvent(GameplayEvent.Type.CameraChange, GameplayCamera.LocationKey.Win.ToString()); //Play game Over sound GAMEManager.Instance.PlaySound(AudioFiles.GameplaySoundClip.GameWin); //OPEN SAFE! stateMachine.TriggerGameplayEvent(GameplayEvent.Type.OpenSafe); //Display game over panel stateMachine.StartCoroutine(DisplayGameOverPanel(7.5f)); }
public void Update() { if (!receivingInput) { return; } if (userInput.NumberPressed()) { int number = userInput.GetNumberPressed(); //Play Sounds stateMachine.PlaySound(AudioFiles.GameplaySoundClip.UserInput); //display number on screen stateMachine.TriggerHUDEvent(UIEvents.Type.PrepareCombinationNumber, number.ToString()); stateMachine.TriggerHUDEvent(UIEvents.Type.DisplayCombinationNumber, CombinationDisplay.Type.Normal.ToString()); //spawn anim number stateMachine.TriggerHUDEvent(UIEvents.Type.SpawnAnimNumber, number.ToString()); //add to state controller user input stateMachine.AddToUserInput(number); //increment number count NumberCount++; if (stateMachine.GetRound() == NumberCount) { receivingInput = false; stateMachine.StartCoroutine(FadeOutNumbers()); } } }
public void Begin() { //remove game over panel stateMachine.TriggerHUDEvent(UIEvents.Type.ToggleGameOverPanel, HUD.VisibleToggle.Hide.ToString()); //camera change stateMachine.TriggerGameplayEvent(GameplayEvent.Type.CameraChange, GameplayCamera.LocationKey.Main.ToString()); //reset hud stateMachine.TriggerHUDEvent(UIEvents.Type.ResetProgressOrbs); stateMachine.TriggerHUDEvent(UIEvents.Type.UpdateDetectionSlider, 0.ToString()); stateMachine.TriggerHUDEvent(UIEvents.Type.UpdateScoreText, 0.ToString()); //RESET MAIN VARIABLES stateMachine.GenerateCombination(); stateMachine.gameWon = false; stateMachine.achievedHighScore = false; stateMachine.round = 0; stateMachine.detectionLevel = 0; stateMachine.currentCombinationCount = 0; stateMachine.playerScore = 0; //transition stateMachine.StartCoroutine(TransitionToDisplay()); }
public void Begin() { stateMachine.TriggerHUDEvent(UIEvents.Type.SceneComeIn); stateMachine.StartCoroutine(IntroSequence()); }