void OnAddCollider(GameObject target) { var myTeam = Entity.Team; var opponents = _collider.GetCollidingObjects(myTeam.Opposite()); if (opponents.Any()) { ChooseTarget(); } }
void OnAddCollider(GameObject _) { var myTeam = Entity.Team; var opponents = _collider.GetCollidingObjects(myTeam.Opposite()); if (opponents.Any()) { Stop(); } }