private static bool IsInsideParallelogramXZ(FlatTriPoint point, int width, int height) { return (point.X >= 0 && point.X < width && point.Z >= 0 && point.Z < height); }
public static bool DefaultContains(FlatTriPoint point, int width, int height) { ArrayPoint storagePoint = ArrayPointFromGridPoint(point.BasePoint); return (storagePoint.X >= 0 && storagePoint.X < width && storagePoint.Y >= 0 && storagePoint.Y < height); }
private static bool IsInsideDownTriangle(FlatTriPoint point, int side) { if (point.X >= side) { return(false); } if (point.Y >= 0) { return(false); } if (point.Z > 0) { return(false); } //if () return(true); }
public InspectableSplicedVectorPoint(FlatTriPoint point) { x = point.X; y = point.Y; index = point.I; }
/** * Construct a new grid whose cells are determined by the given test function. * * The function should only return true for points within the bounds of the rectangle when * the given transforms are applied to them. * * Normally, the static factory methods or shape building methods should be used to create grids. * These constructors are provided for advanced usage. * * @link_constructing_grids */ public FlatTriGrid(int width, int height, Func <FlatTriPoint, bool> isInside, FlatTriPoint offset) : this(width, height, isInside, x => x.MoveBy(offset), x => x.MoveBackBy(offset), FlatTriPoint.MainDirections) { }
public int DistanceFrom(FlatTriPoint other) { throw new NotImplementedException(); }
/** * A test function that returns true if the point for which the given * vertexPoint is a vertex, is inside this grid. */ private bool IsInsideVertexGrid(FlatTriPoint vertexPoint) { var faces = (vertexPoint as IVertex <PointyHexPoint>).GetVertexFaces(); return(faces.Any(Contains)); }
private static bool IsInsideUpTriangle(FlatTriPoint point, int side) { int x = 2 * (point.X + point.Y) + point.I; return(point.X >= 0 && x < 2 * side - 1 && point.Y >= 0); }