public Coroutine Tween <T>( T start, T finish, float totalTime, Func <T, T, float, T> lerp, Action <T> action) { return(MonoBehaviourExtensions.Tween(this, start, finish, totalTime, lerp, action)); }
public UnityEngine.Coroutine Tween <T>( T start, T finish, float totalTime, Func <T, T, float, T> lerp, Action <T> action, Func <float> deltaTime) { return(MonoBehaviourExtensions.Tween(this, start, finish, totalTime, lerp, action, deltaTime)); }