protected void SetEnteringGameObjectLocation(SceneTransitionDestination entrance) { if (entrance == null) { Debug.LogWarning("Entering Transform's location has not been set."); return; } Transform entranceLocation = entrance.transform; Transform enteringTransform = entrance.transitioningGameObject.transform; enteringTransform.position = entranceLocation.position; enteringTransform.rotation = entranceLocation.rotation; }
protected void SetupNewScene(TransitionPoint.TransitionType transitionType, SceneTransitionDestination entrance) { if (entrance == null) { Debug.LogWarning("Restart information has not been set."); return; } if (transitionType == TransitionPoint.TransitionType.DifferentZone) { SetZoneStart(entrance); } }
protected IEnumerator Transition(string newSceneName, SceneTransitionDestination.DestinationTag destinationTag, TransitionPoint.TransitionType transitionType = TransitionPoint.TransitionType.DifferentZone) { m_Transitioning = true; PersistentDataManager.SaveAllData(); if (m_PlayerInput == null) { m_PlayerInput = FindObjectOfType <PlayerMyController>(); } if (m_PlayerInput) { m_PlayerInput.ReleaseControl(); } yield return(StartCoroutine(ScreenFader.FadeSceneOut(ScreenFader.FadeType.Loading))); PersistentDataManager.ClearPersisters(); yield return(SceneManager.LoadSceneAsync(newSceneName)); m_PlayerInput = FindObjectOfType <PlayerMyController>(); if (m_PlayerInput) { m_PlayerInput.ReleaseControl(); } PersistentDataManager.LoadAllData(); SceneTransitionDestination entrance = GetDestination(destinationTag); SetEnteringGameObjectLocation(entrance); SetupNewScene(transitionType, entrance); if (entrance != null) { entrance.OnReachDestination.Invoke(); } yield return(StartCoroutine(ScreenFader.FadeSceneIn())); if (m_PlayerInput) { m_PlayerInput.GainControl(); } m_Transitioning = false; }
protected void SetZoneStart(SceneTransitionDestination entrance) { m_CurrentZoneScene = entrance.gameObject.scene; m_ZoneRestartDestinationTag = entrance.destinationTag; }