// Use this for initialization void Start() { dcc = dialogueCanvas.GetComponent <DialogueCanvasController> (); memories = new List <string>(); txtOut = errorText.GetComponent <UnityEngine.UI.Text>(); txtBSOD = bsodText.GetComponent <UnityEngine.UI.Text>(); txtChoice1 = choice1Obj.GetComponent <UnityEngine.UI.Text>(); txtChoice2 = choice2Obj.GetComponent <UnityEngine.UI.Text>(); foreach (string mem in funmems) { memories.Add(mem); } foreach (string mem in sadmems) { memories.Add(mem); } InvokeRepeating("CountDown", 0.0f, 0.009f); }
// Use this for initialization void Start() { dcc = dialogueCanvas.GetComponent <DialogueCanvasController> (); dogRenderer = doggo.GetComponent(typeof(SpriteRenderer)).GetComponent <Renderer>() as SpriteRenderer; }