public FightPanel(string _title, Pos _startPos, Size _size, Fight fight) : base(_title, _startPos, _size) { type = PanelType.Fight; isHorizon = true; fightscene = fight; fightscene.fightPanel = this; logPanel = new LogPanel("L o g ", new Pos(startPos.x + 60, startPos.y + 2), new Size(14, 26)); }
public void AddSpecialEffectPassive(int skillID, List <Player> team, Player monster, LogPanel log) { //for OnHit switch (skillID) { case 1001: break; case 1002: break; } }