public void Action(string str) { gop.locate(str, gop.setting.AutoTrans); var revive_img = gop.setting.ReviveWay == 1 ? "复活点复活|复活点复活2" : "原地复活"; var prev_time = DateTime.Now; while (true) { if (gop.setting.LocateInterval > 0) { var now = DateTime.Now; if (now - prev_time >= TimeSpan.FromSeconds(gop.setting.LocateInterval)) { gop.setState("循环寻路中"); gop.locate(str, gop.setting.AutoTrans); prev_time = now; } } gop.setState("攻击目标中"); gop.fangjineng(); Thread.Sleep(1000); var p = gop.findImage(revive_img); if (p.X > -1) { gop.setState("复活中"); gop.click(p.X, p.Y); if (gop.setting.ReviveWay == 1) { gop.setState("准备移动到目标点"); Thread.Sleep(1000); gop.locate(str, gop.setting.AutoTrans); } } } }
public void Action(string msg) { var revive_img = gop.setting.ReviveWay != 1 ? "复活点复活|复活点复活2" : "原地复活"; while (true) { gop.clear(); gop.dm.KeyPress(Keys.M); Thread.Sleep(1000); var p = gop.findImage("跨服boss一层"); if (p.X > -1) { gop.setState("进入跨服一层"); p = gop.findImage("dot"); gop.click(p.X, p.Y); gop.waitCompleteLocate(); } p = gop.findImage("跨服boss二层"); if (p.X > -1) { gop.setState("进入跨服二层"); p = gop.findImage("dot"); gop.click(p.X, p.Y); p = gop.waitForImage("是"); gop.click(p.X, p.Y); } gop.setState("等待进入虚宁洞天"); gop.waitForImage("虚宁洞天"); gop.setState("寻路到目的地"); gop.locate(msg); while (true) { gop.setState("攻击目标中"); gop.fangjineng(); p = gop.findImage(revive_img); if (p.X > -1) { gop.setState("已死亡,复活中"); Thread.Sleep(500); gop.click(p.X, p.Y); Thread.Sleep(1000); break; } Thread.Sleep(1000); } } }
public void PK(string indexes_str) { // 1272,197 var indexes = new int[] { }; if (!string.IsNullOrEmpty(indexes_str)) { indexes = indexes_str.Split(new char[] { ',' }).Select(s => int.Parse(s)).ToArray(); } Point p_result = new Point(); try { if (indexes.Length == 0) { gop.setState("无敌人,坐等收益"); gop.locate(string.Format("{0},{1}", 64, 106)); while (true) { var _p = gop.findImage("领取奖励|结算列表"); if (_p.X > -1) { p_result = _p; break; } Thread.Sleep(3000); } return; } var p = gop.findImage("arrow1", 500, 190, 2000, 540); // 1088,243 // 1088,311 // 1088,379 // 1088,447 // 1088,515 215657 var xue_dead = "114b51"; while (true) { foreach (var i in indexes) { var x1 = p.X - 184; var y1 = p.Y + 46 + i * 68; if (gop.dm.GetColor(x1, y1) == xue_dead) { continue; } gop.click(x1, y1); gop.setState("移动到目标" + (i + 1)); Thread.Sleep(1000); gop.waitCompleteLocate(); gop.setState("攻击目标中"); while (gop.dm.GetColor(x1, y1) != xue_dead) { var p2 = gop.findImage("复活点复活|复活点复活2", 0, 200, 2000, 2000); if (p2.X > -1) { gop.setState("已死亡,等待复活"); Thread.Sleep(500); gop.click(p2.X, p2.Y); Thread.Sleep(1000); gop.setState("移动到目标" + (i + 1)); gop.click(x1, y1); gop.waitCompleteLocate(); } p2 = gop.findImage("领取奖励|结算列表"); if (p2.X > -1) { p_result = p2; return; } gop.fangjineng(); Thread.Sleep(1000); } gop.setState(string.Format("目标{0}已死亡,切换到下一目标", i + 1)); } var _p = gop.findImage("领取奖励|结算列表"); if (_p.X > -1) { p_result = _p; break; } } } catch (Exception) { } finally { if (p_result.X > 0) { gop.setState("已结束,领取奖励"); gop.click(p_result.X, p_result.Y); Thread.Sleep(10000); } else { gop.setState("任务已终止"); } } }