private void createRounds(int i_NumberOfRounds) { int currentLeft = k_FrameDistance; int currentTop = k_TopOfFirstRound; for (int i = 0; i < i_NumberOfRounds; i++) { RoundUI newRound = new RoundUI(currentTop, currentLeft); r_Rounds.Add(newRound); addButtonsToControls(newRound.Buttons); newRound.CheckGuessClicked += checkGuessButton_Click; currentTop += UserGuessButton.ButtonSize + k_RoundsDistance; } r_Rounds[0].IsActive = true; ClientSize = new Size(r_Rounds[0].Right, currentTop); }
private void checkGuessButton_Click(object sender, EventArgs e) { RoundUI round = sender as RoundUI; if (round.AllButtonsAreColored()) { if (round.HasNoDuplicates()) { round.RoundLogic = r_GameLogic.Play(round.GetStringValue()); r_Rounds[m_ActiveRound].IsActive = false; activateNextRound(); } else { MessageBox.Show("No color duplicates are allowed, select unique colors and try again."); } } }