// Use this for initialization void Start() { abilitiesUI = FindObjectOfType <AbilitiesUI>(); underAttackUI = FindObjectOfType <UnderAttackUI>(); playerVitalsUI = FindObjectOfType <PlayerVitalsUI>(); dialogueUI = FindObjectOfType <DialogueUI>(); npcController = FindObjectOfType <NPCs>(); //currentAbility = CombatAbilities.passive; playerCharacter = FindObjectOfType <PlayerCharacter>(); SelectedAbilityOption = "selectedAbilityOption"; CreateSelectionToggleGroup(SelectedAbilityOption); HideAbilities(); HideUnderAttack(); HidePlayerVitals(); }
// Use this for initialization void Start() { dialogueUI = FindObjectOfType <DialogueUI>(); combatUI = FindObjectOfType <CombatUI>(); notificationQueue = FindObjectOfType <NotificationQueue>(); selectedQuest = "selectedQuest"; CreateSelectionToggleGroup(selectedQuest); questDict = new Dictionary <string, Quest>(); questsList = GetPanel().transform.Find("QuestsScroller").Find("QuestsList").gameObject; questDetailsList = GetPanel().transform.Find("QuestDetailsScroller").Find("QuestDetailsList").gameObject; questTasksList = questDetailsList.transform.Find("SelectedQuestTasksList").gameObject; selectedQuestTitleLbl = questDetailsList.transform.Find("SelectedQuestTitleLbl").GetComponent <Text>(); selectedQuestDescriptionLbl = questDetailsList.transform.Find("SelectedQuestDescriptionLbl").GetComponent <Text>(); DisplayQuests(); FillQuestDictionary(); }