/// <summary> /// Calls Draw() for each MapSquare that is in Viewport /// </summary> /// <param name="sb"></param> static public void Draw(SpriteBatch sb) { //sb.Draw(bgRect, leftBGRectDrawRect, Color.DarkGray); //sb.Draw(tempHUD, leftBGRectDrawRect, Color.White); //sb.Draw(bgRect, rightBGRectDrawRect, tileRect, Color.Black, 0f, Vector2.Zero, SpriteEffects.None, 1f); for (int row = 0; row < currMap.heightTiles; row++) { for (int column = 0; column < currMap.widthTiles; column++) { if (CheckVisibility(ref currMap.MSGrid[row][column].WorldRect)) { if (currMap.MSGrid[row][column].MSStates[(int)MSFlagIndex.BL_ST] == MSFlag.BL) { if (MapEngine.ShowBlankStates == true) { currMap.MSGrid[row][column].BaseColor = Color.Aqua; } currMap.MSGrid[row][column].Draw(ref sb, blankBG, shadowMasks, mDrawOrg, mEngVportWLoc); } else { currMap.MSGrid[row][column].Draw(ref sb, curMTex2D[currMap.MSGrid[row][column].MapTexIndex], shadowMasks, mDrawOrg, mEngVportWLoc); } } } } InfoWriter.Draw(sb); }
static public void LoadMap()//ref string file_name) { string testStr = "test.xml"; MapLoader.SavedMapToMap(ref testStr, out currMap); maxMEngVportBounds.X = currMap.widthTiles * Globals.tileSize; maxMEngVportBounds.Y = currMap.heightTiles * Globals.tileSize; mEngVportWLoc = Vector2.Zero; SetMapEngineViewportDimensions(880, 880); LoadMapTextures(); InfoWriter.ReInitialize(); }
private void LoadContent(ref ContentManager contentMan) { normalmapEffect = ScreenManager.contentMan.Load <Effect>("normalmap"); MapEngine.LoadContent(ScreenManager.contentMan); InfoWriter.LoadContent(); MapEngine.NewMap(); MapEngine.LoadMap(); mapLoaded = true; curPlayer = new Player(ref ScreenManager.contentMan, "test_hero", MapEngine.currMap.startPoint, Directions.S, CharacterLoader.LoadCharacter(ref ScreenManager.contentMan, "test_hero", "Player")); curPlayer.MapSprite.texture = ScreenManager.contentMan.Load <Texture2D>(curPlayer.MapSprite.textureName); curPlayer.MapSprite.FrameDimensions = new Point(55, 55); curPlayer.MapSprite.ResetAnimation(); }
/// <summary> /// Private constructor of a Session object. /// </summary> /// <remarks> /// The lack of public constructors forces the singleton model. /// </remarks> private GameSession()//ScreenManager screenManager, TempGamePlayScreen gameplayScreen) { MapEngine.Initialize(ScreenManager.graphicDevMan); InfoWriter.Initialize(); // check the parameter //if (screenManager == null) //{ // throw new ArgumentNullException("screenManager"); //} //if (gameplayScreen == null) //{ // throw new ArgumentNullException("gameplayScreen"); //} // assign the parameter //this.screenManager = screenManager; //this.gameplayScreen = gameplayScreen; // create the HUD interface //this.hud = new Hud(screenManager); //this.hud.LoadContent(); }