/// <summary> /// constructor that takes a gambit asset /// </summary> public Gambit(GambitAsset asset) { Owner = null; Priority = asset.Priority; SkillId = asset.SkillId; MaxUse = asset.MaxUse; UsageNumber = 0; //foreach (var condition in asset.Conditions) { // Conditions.Add (condition.CreateInstance ()); //} }
/// <summary> /// constructor with a targetgambitasset as an input /// </summary> public TargetGambit(GambitAsset asset) : base(asset) { }