//=====================================================================================================================// //================================================== Editing Methods ==================================================// //=====================================================================================================================// #region Editing Methods private void ClearAllExcept(IGameEventTarget target) { if (target != _gameObjectTarget) { _gameObjectTarget = null; } if (target != _timelineTarget) { _timelineTarget = null; } if (target != _eventTarget) { _eventTarget = null; } if (target != _animatorTarget) { _animatorTarget = null; } if (target != _behaviourTarget) { _behaviourTarget = null; } }
//=====================================================================================================================// //=================================================== Public Methods ==================================================// //=====================================================================================================================// #region Public Methods public static EventIDTarget Clone(EventIDTarget original) { if (original == null) { return(null); } var newTarget = new EventIDTarget { action = original.action, eventID = original.eventID, delay = original.delay, allOfType = original.allOfType, parameter = CallbackParameter.Clone(original.parameter) }; return(newTarget); }
//=====================================================================================================================// //=================================================== Public Methods ==================================================// //=====================================================================================================================// #region Public Methods public static GameEventTarget Clone(GameEventTarget original) { if (original == null) { return(null); } var newTarget = new GameEventTarget { _targetType = original._targetType, _animatorTarget = AnimatorTarget.Clone(original._animatorTarget), _behaviourTarget = BehaviourTarget.Clone(original._behaviourTarget), _eventTarget = EventIDTarget.Clone(original._eventTarget), _gameObjectTarget = GameObjectTarget.Clone(original._gameObjectTarget), _timelineTarget = TimelineTarget.Clone(original._timelineTarget), _replayOnLoad = original._replayOnLoad, _isMuted = original._isMuted }; return(newTarget); }