public Fan(Game game) : base(game) { base.SetActorMeshName("ToonFan"); this.game = game; m_fFanPower = 5000; m_vFanDirection = base.WorldForward; m_bForceApplied = false; base.WorldScale = 0.02f; wind = new WindParticleSystem(game, game.Content, Vector3.UnitZ); }
public void removeWindComponent(WindParticleSystem wind) { windList.Remove(wind); wind.Dispose(); }
public void addWindComponent(WindParticleSystem wind) { windList.Add(wind); }