public void RemoveScreen(Screen screen) { if (isInitialized) { screen.Unload(); } screens.Remove(screen); tempScreensList.Remove(screen); if (screens.Count > 0) { TouchPanel.EnabledGestures = screens[screens.Count - 1].EnabledGestures; } }
public void RemoveScreen(Screen screen) { //unload content if (isInitialized) { screen.Unload(); } screens.Remove(screen); tempScreensList.Remove(screen); }
/// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(Screen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.Unload(); } screens.Remove(screen); tempScreensList.Remove(screen); // if there is a screen still in the manager, update TouchPanel // to respond to gestures that screen is interested in. if (screens.Count > 0) { TouchPanel.EnabledGestures = screens[screens.Count - 1].EnabledGestures; } }