public void DrawModel(Model model, Matrix world) { foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.Projection = camera.getProj(); be.View = camera.getView(); be.World = world; be.TextureEnabled = true; } mesh.Draw(); } }
public void DrawModel(Model mod, Matrix world) { Vector3[] vec = null; foreach (ModelMesh mesh in mod.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.IndexBuffer.GetData(vec); } foreach (BasicEffect be in mesh.Effects) { be.Projection = camera.getProj(); be.View = camera.getView(); be.World = world; be.TextureEnabled = true; } mesh.Draw(); } }