public GameObjectLayersManager(Game game, World world, Map map) { BoxLayer100x100 boxes100x100 = new BoxLayer100x100(); _gameObjects.AddRange(boxes100x100.GetGameObjects(game, world, map)); BoxLayer50x50 boxes50x50 = new BoxLayer50x50(); _gameObjects.AddRange(boxes50x50.GetGameObjects(game, world, map)); }
public GameObjectLayersManager(Game game, Map map, Camera cam) { BoxLayer100x100 boxes100x100 = new BoxLayer100x100(); _gameObjects.AddRange(boxes100x100.GetGameObjects(game, map)); BoxLayer50x50 boxes50x50 = new BoxLayer50x50(); _gameObjects.AddRange(boxes50x50.GetGameObjects(game, map)); GoalLayer goal = new GoalLayer(); _gameObjects.AddRange(goal.GetGameObjects(game, map)); DetonatorLayer detonatorStuff = new DetonatorLayer(); _gameObjects.AddRange(detonatorStuff.GetGameObjects(game, map, cam)); KeyLayer keyLayer = new KeyLayer(); _gameObjects.AddRange(keyLayer.GetGameObjects(game, map)); DoorLayer doorLayer = new DoorLayer(); _gameObjects.AddRange(doorLayer.GetGameObjects(game, map)); }