public void CopyUnit(GameUserInfo gameUserInfo) { Unit result = new Unit(gameUserInfo, this.UnitType1, this.Terrain1); result.FirstId = this.FirstId; result.IsWounded = this.IsWounded; }
public UsedHomeCard(GameUserInfo gameUserInfo, HomeCardType homeCardType) { this.GameUserInfo = gameUserInfo; this.Step = gameUserInfo.Step; this.Game = gameUserInfo.Game; this.HomeCardType = homeCardType.Name; this.HomeCardType1 = homeCardType; gameUserInfo.UsedHomeCard.Add(this); }
public void CopyGameUserTerrain(GameUserInfo gameUserInfo) { GameUserTerrain result = new GameUserTerrain(); result.GameUserInfo = gameUserInfo; result.Id = Guid.NewGuid(); result.Step = gameUserInfo.Step; result.Game = gameUserInfo.Game; result.Terrain = this.Terrain; result.Terrain1 = this.Terrain1; gameUserInfo.GameUserTerrain.Add(result); }
public void CopyPowerCounter(GameUserInfo gameUserInfo) { PowerCounter result = new PowerCounter(); result.GameUserInfo = gameUserInfo; result.Terrain1 = this.Terrain1; result.Id = Guid.NewGuid(); result.Step = gameUserInfo.Step; result.Game = gameUserInfo.Game; result.TokenType = this.TokenType; result.Terrain = this.Terrain; gameUserInfo.PowerCounter.Add(result); }
public Unit(GameUserInfo gameUserInfo, UnitType type, Terrain terrain) { this.Id = Guid.NewGuid(); this.FirstId = this.Id; this.Step = gameUserInfo.Step; this.Game = gameUserInfo.Game; this.UnitType = type.Name; this.UnitType1 = type; this.Terrain = terrain.Name; this.Terrain1 = terrain; this.GameUserInfo = gameUserInfo; gameUserInfo.Unit.Add(this); }
public void CopyOrder(GameUserInfo gameUserInfo) { Order result = new Order(); result.GameUserInfo = gameUserInfo; result.Terrain1 = this.Terrain1; result.OrderType1 = this.OrderType1; result.Id = Guid.NewGuid(); result.Step = gameUserInfo.Step; result.Game = gameUserInfo.Game; result.FirstId = this.FirstId; result.OrderType = this.OrderType; result.Terrain = this.Terrain; gameUserInfo.Order.Add(result); }
public UsedHomeCard(GameUserInfo gameUserInfo, HomeCardType homeCardType) { if (gameUserInfo.Step1.GameUser1.HomeType != homeCardType.HomeType || gameUserInfo.UsedHomeCard.Any(p => p.HomeCardType == homeCardType.Name)) { return; } this.GameUserInfo = gameUserInfo; this.Step = gameUserInfo.Step; this.Game = gameUserInfo.Game; this.HomeCardType = homeCardType.Name; this.HomeCardType1 = homeCardType; gameUserInfo.UsedHomeCard.Add(this); }
public void СollectConsolidate(GameUser collectUser) { //если приказ свой if (this.GameUserInfo.Step1 == collectUser.LastStep) { int powerCount = this.Terrain1.ConsolidatePower(collectUser.Game1) + 1; GameUserInfo.ChangePower(powerCount); collectUser.LastStep.NewMessage(string.Format("dynamic_consolidatePower*terrain_{0}*{1}", this.Terrain, GameUserInfo.Power)); this.GameUserInfo.Order.Remove(this); } else { collectUser.LastStep.GameUserInfo.ChangePower(1); collectUser.LastStep.NewMessage(string.Format("dynamic_consolidatePower*terrain_{0}*{1}", this.Terrain, GameUserInfo.Power)); Step newStep = this.GameUserInfo.Step1.CopyStep("Default", true); newStep.GameUserInfo.ChangePower(-1); newStep.NewMessage(string.Format("dynamic_consolidatePowerLoses*terrain_{0}*{1}", this.Terrain, GameUserInfo.Power)); newStep.GameUserInfo.Order.Remove(newStep.GameUserInfo.Order.Single(p => p.FirstId == this.FirstId)); } }
public void CopyGameUserInfo(Step step) { GameUserInfo result = new GameUserInfo { Step1 = step, Step = step.Id, Game = step.Game, Power = this.Power, Supply = this.Supply, ThroneInfluence = this.ThroneInfluence, BladeInfluence = this.BladeInfluence, RavenInfluence = this.RavenInfluence, IsBladeUse = this.IsBladeUse }; foreach (GameUserTerrain item in this.GameUserTerrain.ToList()) { item.CopyGameUserTerrain(result); } foreach (PowerCounter item in this.PowerCounter.ToList()) { item.CopyPowerCounter(result); } foreach (Unit item in this.Unit.ToList()) { item.CopyUnit(result); } foreach (Order item in this.Order.ToList()) { item.CopyOrder(result); } foreach (UsedHomeCard item in this.UsedHomeCard.ToList()) { item.CopyUsedHomeCard(result); } step.GameUserInfo = result; }
public void CopyGameUserInfo(Step step) { GameUserInfo result = new GameUserInfo(); result.Step1 = step; result.Step = step.Id; result.Game = step.Game; result.Power = this.Power; result.Supply = this.Supply; result.ThroneInfluence = this.ThroneInfluence; result.BladeInfluence = this.BladeInfluence; result.RavenInfluence = this.RavenInfluence; result.IsBladeUse = this.IsBladeUse; foreach (var item in this.GameUserTerrain.ToList()) { item.CopyGameUserTerrain(result); } foreach (var item in this.PowerCounter.ToList()) { item.CopyPowerCounter(result); } foreach (var item in this.Unit.ToList()) { item.CopyUnit(result); } foreach (var item in this.Order.ToList()) { item.CopyOrder(result); } foreach (var item in this.UsedHomeCard.ToList()) { item.CopyUsedHomeCard(result); } step.GameUserInfo = result; }
internal void CopyUsedHomeCard(GameUserInfo gameUserInfo) { new UsedHomeCard(gameUserInfo, this.HomeCardType1); }