private void TurnCreation(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } uint heroId = BitConverter.ToUInt32(data, 9); if (!room.GetGameObjectTable().ContainsKey(heroId)) { client.UpdateMalus(); return; } RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId); room.AddNewTurn(hero); }
public void SpawnHeroes(ServerRoom room) { if (!room.SpawnTeam) { Dictionary <uint, GameObject> gameObjectTable = room.GetGameObjectTable(); foreach (GameObject obj in gameObjectTable.Values) { if (obj is RPGHero) { RPGHero hero = (RPGHero)obj; Packet spawnPacket = new Packet(2, hero.ClassID, hero.ID, hero.GetOwner().ClientID, hero.X, hero.Y, hero.Z); spawnPacket.NeedAck = true; Send(spawnPacket, room.Player1.GetEndPoint()); Send(spawnPacket, room.Player2.GetEndPoint()); } else { continue; } } room.TeamSpawned(); } }
public GameObject GetGameObject(uint roomId, uint objId) { ServerRoom room = GetRoomFromID(roomId); if (room == null) { return(null); } if (room.GetGameObjectTable().ContainsKey(objId)) { return(room.GetGameObjectFromId(objId)); } else { return(null); } }
private void Spawn(byte[] data, EndPoint sender) { //2[0], myIdOnServer[1], serverRoomId[5], classIndex[9], x[13], y[17], z[21] uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } RPGHero newHero = SpawnHero(roomId); newHero.SetOwner(client); uint classId = BitConverter.ToUInt32(data, 9); newHero.SetInGameValues(classId, ""); float x = BitConverter.ToSingle(data, 13); float y = BitConverter.ToSingle(data, 17); float z = BitConverter.ToSingle(data, 21); newHero.SetPosition(x, y, z); //byte[] name = new byte[12]; //for (int i = 0; i < name.Length; i++) //{ // name[i] = data[25 + i]; //} //string heroName = System.Text.Encoding.UTF8.GetString(name); //Console.WriteLine(heroName); Console.WriteLine("Spaned Object {0}", room.GetGameObjectTable().Count); }
private void SetTurnParameter(byte[] data, EndPoint sender) { uint clientId = BitConverter.ToUInt32(data, 1); GameClient client = GetClientFromID(clientId); uint roomId = BitConverter.ToUInt32(data, 5); ServerRoom room = GetRoomFromID(roomId); if (!room.GetClientTable().Contains(client)) { client.UpdateMalus(); return; } uint heroId = BitConverter.ToUInt32(data, 9); if (!room.GetGameObjectTable().ContainsKey(heroId)) { client.UpdateMalus(); return; } RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId); int skillId = BitConverter.ToInt32(data, 13); uint targetId = BitConverter.ToUInt32(data, 17); RPGHero target = null; if (targetId != 172) { target = (RPGHero)room.GetGameObjectFromId(targetId); } Console.WriteLine("Attacker : {0}, skill: {1}, Target: {2}", hero.ID, skillId, targetId); room.SetTurnParameters(hero, skillId, target); }