예제 #1
0
        private void TurnCreation(byte[] data, EndPoint sender)
        {
            uint       clientId = BitConverter.ToUInt32(data, 1);
            GameClient client   = GetClientFromID(clientId);

            uint       roomId = BitConverter.ToUInt32(data, 5);
            ServerRoom room   = GetRoomFromID(roomId);

            if (!room.GetClientTable().Contains(client))
            {
                client.UpdateMalus();
                return;
            }

            uint heroId = BitConverter.ToUInt32(data, 9);

            if (!room.GetGameObjectTable().ContainsKey(heroId))
            {
                client.UpdateMalus();
                return;
            }

            RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId);

            room.AddNewTurn(hero);
        }
예제 #2
0
        public void SpawnHeroes(ServerRoom room)
        {
            if (!room.SpawnTeam)
            {
                Dictionary <uint, GameObject> gameObjectTable = room.GetGameObjectTable();

                foreach (GameObject obj in gameObjectTable.Values)
                {
                    if (obj is RPGHero)
                    {
                        RPGHero hero        = (RPGHero)obj;
                        Packet  spawnPacket = new Packet(2, hero.ClassID, hero.ID, hero.GetOwner().ClientID, hero.X, hero.Y, hero.Z);
                        spawnPacket.NeedAck = true;

                        Send(spawnPacket, room.Player1.GetEndPoint());
                        Send(spawnPacket, room.Player2.GetEndPoint());
                    }
                    else
                    {
                        continue;
                    }
                }
                room.TeamSpawned();
            }
        }
예제 #3
0
        public GameObject GetGameObject(uint roomId, uint objId)
        {
            ServerRoom room = GetRoomFromID(roomId);

            if (room == null)
            {
                return(null);
            }

            if (room.GetGameObjectTable().ContainsKey(objId))
            {
                return(room.GetGameObjectFromId(objId));
            }
            else
            {
                return(null);
            }
        }
예제 #4
0
        private void Spawn(byte[] data, EndPoint sender)
        {
            //2[0], myIdOnServer[1], serverRoomId[5], classIndex[9], x[13], y[17], z[21]
            uint       clientId = BitConverter.ToUInt32(data, 1);
            GameClient client   = GetClientFromID(clientId);

            uint       roomId = BitConverter.ToUInt32(data, 5);
            ServerRoom room   = GetRoomFromID(roomId);

            if (!room.GetClientTable().Contains(client))
            {
                client.UpdateMalus();
                return;
            }

            RPGHero newHero = SpawnHero(roomId);

            newHero.SetOwner(client);

            uint classId = BitConverter.ToUInt32(data, 9);

            newHero.SetInGameValues(classId, "");
            float x = BitConverter.ToSingle(data, 13);
            float y = BitConverter.ToSingle(data, 17);
            float z = BitConverter.ToSingle(data, 21);

            newHero.SetPosition(x, y, z);

            //byte[] name = new byte[12];
            //for (int i = 0; i < name.Length; i++)
            //{
            //    name[i] = data[25 + i];
            //}
            //string heroName = System.Text.Encoding.UTF8.GetString(name);
            //Console.WriteLine(heroName);

            Console.WriteLine("Spaned Object {0}", room.GetGameObjectTable().Count);
        }
예제 #5
0
        private void SetTurnParameter(byte[] data, EndPoint sender)
        {
            uint       clientId = BitConverter.ToUInt32(data, 1);
            GameClient client   = GetClientFromID(clientId);

            uint       roomId = BitConverter.ToUInt32(data, 5);
            ServerRoom room   = GetRoomFromID(roomId);

            if (!room.GetClientTable().Contains(client))
            {
                client.UpdateMalus();
                return;
            }

            uint heroId = BitConverter.ToUInt32(data, 9);

            if (!room.GetGameObjectTable().ContainsKey(heroId))
            {
                client.UpdateMalus();
                return;
            }

            RPGHero hero = (RPGHero)room.GetGameObjectFromId(heroId);

            int     skillId  = BitConverter.ToInt32(data, 13);
            uint    targetId = BitConverter.ToUInt32(data, 17);
            RPGHero target   = null;

            if (targetId != 172)
            {
                target = (RPGHero)room.GetGameObjectFromId(targetId);
            }

            Console.WriteLine("Attacker : {0}, skill: {1}, Target: {2}", hero.ID, skillId, targetId);
            room.SetTurnParameters(hero, skillId, target);
        }