public void Invoke(Session _Session, IncomingPacket _Packet) { string _item = _Packet.GetString(); string _tipop = _Packet.GetString(); int _periodo = _Packet.GetInt(); int _pre = _Packet.GetInt(); _Session.Send(_Session.User.BuyItems(_item, _tipop, _periodo, _pre)); _Session.Send(_Session.User.GetAvatars()); }
public void Invoke(Session _Session, IncomingPacket _Packet) { int version = _Packet.GetInt(); int user_id = _Packet.GetInt(); string user_key = _Packet.GetString(); _Session.Send("[" + (int)ServerOpcode.login_profile + "]"); _Session.User.LoadUser(version, user_id, user_key); _Session.Send("[" + (int)ServerOpcode.login_avatars + "]"); _Session.User.LoadinfoAvatars(); _Session.Send(_Session.User.PlayerInfo()); _Session.Send(_Session.User.UpdateBoddy()); LogConsole.Show(LogType.INFO, "Version: {0} User_id: {1} User_key: {2}", version, user_id, user_key); }
public void Invoke(Session _Session, IncomingPacket _Packet) { int fid = _Packet.GetInt(); if (fid == 0) { _Session.Send(_Session.User.UpdateBoddy()); } else if (fid == 1) { _Session.Send(_Session.User.Guildinfo()); } }