public static void Welcome(Packet packet) { MainServerComms.EstablishedConnection = true; Thread updateThread = new Thread(new ThreadStart(MainServerComms.Update)); updateThread.Start(); MainServerCommsSend.WelcomeReceived(MainServerComms.ServerName); Console.WriteLine("\n\t\tGameServer recieved welcome packet from MainServer"); }
public static void Welcome(Packet _) { Output.WriteLine("\t\tGameServer reading welcome packet from MainServer"); MainServerComms.EstablishedConnection = true; //Thread updateThread = new Thread(new ThreadStart(MainServerComms.Update)); //updateThread.Start(); MainServerComms.StartSendingServerData(); MainServerCommsSend.WelcomeReceived(MainServerComms.ServerName); Output.WriteLine("\t\tGameServer recieved welcome packet from MainServer"); }