//TODO MainServer를 인자로 주지말고, func을 인자로 넘겨주는 것이 좋다 public void CreateAndStart(List <Room> roomList, MainServer mainServer) { var maxRoomCount = MainServer.ServerOption.RoomMaxCount; var maxUserCount = maxRoomCount * MainServer.ServerOption.RoomMaxUserCount; UserMgr.Init(maxUserCount); GameUpdateMgr.Init(4, (UInt16)(maxRoomCount / 4)); RoomList = roomList; var minRoomNum = RoomList[0].Number; var maxRoomNum = RoomList[0].Number + RoomList.Count() - 1; RoomNumberRange = new Tuple <int, int>(minRoomNum, maxRoomNum); RegistPacketHandler(mainServer); IsThreadRunning = true; ProcessThread = new System.Threading.Thread(this.Process); ProcessThread.Start(); }
public void Init(MainServer serverNetwork, UserManager userMgr) { ServerNetwork = serverNetwork; UserMgr = userMgr; }