static void Main(string[] args) { gameMainLogic = new GameMainLogic(); s_Server = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipep = new IPEndPoint( IPAddress.Any, 3400); s_Server.Bind(ipep); s_Server.Listen(200); Console.WriteLine("1. 클라이언트 접속을 기다리는 중입니다."); while (true) { Socket clientSocket = s_Server.Accept(); //int a = 0; //[실습 과제] //clientSocket을 List에 넣을것. UserObject user = new UserObject(clientSocket); user.SetID(++connectionCount); ms_ClientList.Add(new UserObject(clientSocket)); Console.WriteLine("2. Accept();"); } }
static void Main(string[] args) { gameMainLogic = new GameMainLogic(); s_Server = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipep = new IPEndPoint( IPAddress.Any, 3400); s_Server.Bind(ipep); s_Server.Listen(200); Console.WriteLine("1. 클라이언트 접속을 기다리는 중입니다."); while(true) { Socket clientSocket = s_Server.Accept(); //int a = 0; //[실습 과제] //clientSocket을 List에 넣을것. UserObject user = new UserObject(clientSocket); user.SetID(++connectionCount); ms_ClientList.Add(user); Console.WriteLine("2. Accept();"); } }