예제 #1
0
        public void Cleanup()
        {
            bool remove;

            lock (PlayerDictionary)
            {
                foreach (Entity Entity in ScreenPlayers)
                {
                    remove = ConquerMath.CalculateDistance(Client.Entity.Location, Entity.Location) > Kernel.ScreenView;
                    if (remove)
                    {
                        GameClient Owner = Entity.Owner;
                        Owner.Screen.Remove(Client.Entity);

                        Remove(Entity);
                    }
                }
            }
            lock (NPCDictionary)
            {
                foreach (NonPlayerCharacter NPC in ScreenNPCs)
                {
                    remove = ConquerMath.CalculateDistance(Client.Entity.Location, NPC.Location) > Kernel.ScreenView;
                    if (remove)
                    {
                        NPCDictionary.Remove(NPC.UID);
                    }
                }
            }
        }
예제 #2
0
        public void Teleport(ushort MapID, ushort X, ushort Y)
        {
            if (Kernel.IsWalkable(MapID, X, Y))
            {
                GeneralData *Packet = PacketHelper.AllocGeneral();

                if (Entity.Location.MapID == MapID && ConquerMath.CalculateDistance(X, Y, Entity.Location.X, Entity.Location.Y, true) < Kernel.ScreenView)
                {
                    // Teleporting within Kernel.ScreenView distance. Don't remove entity from other players. Send "Jump" packet instead
                    Packet->DataID      = GeneralDataID.Jump;
                    Packet->UID         = Entity.UID;
                    Packet->ValueA      = Entity.Location.X;
                    Packet->ValueB      = Entity.Location.Y;
                    Packet->ValueD_High = X;
                    Packet->ValueD_Low  = Y;

                    Entity.Location.MapID = MapID;
                    Entity.Location.X     = X;
                    Entity.Location.Y     = Y;
                    SendScreen(Packet, Packet->Size, true);
                }
                else
                {
                    Packet->UID    = Entity.UID;
                    Packet->DataID = GeneralDataID.RemoveEntity;
                    SendScreen(Packet, Packet->Size);
                }
                Packet         = PacketHelper.ReAllocGeneral(Packet);
                Packet->UID    = Entity.UID;
                Packet->DataID = GeneralDataID.ChangeMap;

                Packet->ValueA      = X;
                Packet->ValueB      = Y;
                Packet->ValueD_High = MapID;

                Entity.Location.MapID = MapID;
                Entity.Location.X     = X;
                Entity.Location.Y     = Y;

                Send(Packet, Packet->Size);
                Memory.Free(Packet);
            }
            else
            {
                Message(string.Format("Can't teleport to MapID: {0} X {1} Y {2}.", MapID, X, Y), ChatType.Center, Color.White);
                return;
            }
        }
예제 #3
0
        private void HandleJumping(GameClient Client, GeneralData *Packet)
        {
            ushort X1 = Packet->ValueA;
            ushort Y1 = Packet->ValueB;

            if ((X1 != Client.Entity.Location.X) || (Y1 != Client.Entity.Location.Y))
            {
                Client.Disconnect();
            }
            else
            {
                ushort X2 = Packet->ValueD_High;
                ushort Y2 = Packet->ValueD_Low;

                Client.Entity.Angle = ConquerMath.GetAngle(Client.Entity.Location, new Location()
                {
                    X = X2, Y = Y2
                });

                Client.Entity.Location.X = X2;
                Client.Entity.Location.Y = Y2;

                if (!Kernel.IsWalkable(Client.Entity.Location.MapID,
                                       Client.Entity.Location.X, Client.Entity.Location.Y))
                {
                    Client.Disconnect();
                }
                else
                {
                    Client.Send(Packet, Packet->Size);

                    Client.SendScreen(Packet, Packet->Size);
                    Kernel.GetScreen(Client, ConquerCallbackKernel.GetScreenReply);
                }
            }
        }
예제 #4
0
        public static void GetScreen(GameClient Client, ConquerCallback Callback)
        {
            Client.Screen.Cleanup();

            try
            {
                EntityManager.AcquireLock();

                int Distance = -1;

                GameClient[] Clients = EntityManager.Clients;
                foreach (GameClient Other in Clients)
                {
                    if (Other == null)
                    {
                        continue;
                    }
                    if (Other.UID == Client.UID)
                    {
                        continue;
                    }
                    if (Other.Entity.Location.MapID != Client.Entity.Location.MapID)
                    {
                        continue;
                    }

                    Distance = ConquerMath.CalculateDistance(Other.Entity.Location, Client.Entity.Location);
                    if (Distance <= ScreenView)
                    {
                        if (Client.Screen.Add(Other.Entity))
                        {
                            if (Callback != null)
                            {
                                Callback(Client.Entity, Other.Entity);
                            }
                        }
                    }
                }

                NonPlayerCharacter[] NPCs = EntityManager.GetNonPlayingCharacters(Client.Entity.Location.MapID);
                if (NPCs != null)
                {
                    foreach (NonPlayerCharacter npc in NPCs)
                    {
                        if (npc.Location.MapID != Client.Entity.Location.MapID)
                        {
                            continue;
                        }
                        Distance = ConquerMath.CalculateDistance(npc.Location, Client.Entity.Location);
                        if (Distance <= ScreenView)
                        {
                            if (Client.Screen.Add(npc))
                            {
                                NpcSpawn Spawn = npc.GetSpawnPacket();
                                Client.Send(&Spawn, Spawn.Size);
                            }
                        }
                    }
                }
            }
            finally
            {
                EntityManager.ReleaseLock();
            }
        }