public static void InitializeGame() { _playerOnTurn = 0; ServerSendData.SendSetTurn(0, 1); ServerSendData.SendSetTurn(1, 0); CreateHeros(); //FIXME: Temp code for testing purposes AddToGame(Database.GetCard(5, 0), 0); AddToGame(Database.GetCard(2, 0), 0); AddToGame(Database.GetCard(2, 0), 0); AddToGame(Database.GetCard(3, 0), 0); AddToGame(Database.GetCard(1, 0), 0); AddToGame(Database.GetCard(2, 0), 0); AddToGame(Database.GetCard(3, 0), 0); AddToGame(Database.GetCard(1, 0), 0); AddToGame(Database.GetCard(5, 1), 1); AddToGame(Database.GetCard(2, 1), 1); AddToGame(Database.GetCard(2, 1), 1); AddToGame(Database.GetCard(3, 1), 1); AddToGame(Database.GetCard(1, 1), 1); AddToGame(Database.GetCard(2, 1), 1); AddToGame(Database.GetCard(3, 1), 1); AddToGame(Database.GetCard(1, 1), 1); DrawCardTo(0, 3); DrawCardTo(1, 4); SetTotalMana(0, 1); SetAvailableMana(0, 1); SetTotalMana(1, 0); AvailablePlaysVerifier.CheckHandPlays(0, PlayerList[0], CardsOnHand[0]); }
public static void CheckAvailableMoves() { AvailablePlaysVerifier.CheckHandPlays(_playerOnTurn, PlayerList[_playerOnTurn], CardsOnHand[_playerOnTurn]); AvailablePlaysVerifier.CheckBoardPlays(_playerOnTurn, CardsOnBoard[_playerOnTurn]); }