public static TCPCmdWrapper Get(TCPManager tcpMgr, TMSKSocket socket, TCPClientPool tcpClientPool, TCPRandKey tcpRandKey, TCPOutPacketPool pool, int nID, byte[] data, int count) { TCPCmdWrapper wrapper = null; lock (CachedWrapperList) { if (CachedWrapperList.Count > 0) { wrapper = CachedWrapperList.Dequeue(); wrapper.tcpMgr = tcpMgr; wrapper.socket = socket; wrapper.tcpClientPool = tcpClientPool; wrapper.tcpRandKey = tcpRandKey; wrapper.pool = pool; wrapper.nID = nID; wrapper.data = data; wrapper.count = count; } } if (null == wrapper) { wrapper = new TCPCmdWrapper(tcpMgr, socket, tcpClientPool, tcpRandKey, pool, nID, data, count); } return(wrapper); }
public void addTCPCmdWrapper(TCPCmdWrapper wrapper, out int posCmdNum) { posCmdNum = 0; lock (this._cmdWrapperQueue) { this._cmdWrapperQueue.Enqueue(wrapper); } if (611 == wrapper.NID) { this.cmdNum++; if (TimeUtil.NOW() - this.beginTime >= 10000L) { if (this.cmdNum >= TCPSession.MaxPosCmdNumPer5Seconds) { posCmdNum = this.cmdNum; this.cmdNum = 0; this.beginTime = TimeUtil.NOW(); } else { this.cmdNum = 0; this.beginTime = TimeUtil.NOW(); } } } }
//public long ParsePositionTicks(TCPCmdWrapper wrapper) //{ // SpritePositionData cmdData = null; // try // { // cmdData = DataHelper.BytesToObject<SpritePositionData>(wrapper.Data, 0, wrapper.Count); // } // catch (Exception) //解析错误 // { // return 0; // } // //解析用户名称和用户密码 // //string[] fields = cmdData.Split(':'); // //if (fields.Length != 5) // if (null == cmdData) // { // return 0; // } // long currentPosTicks = cmdData.currentPosTicks; // return currentPosTicks; //} public void addTCPCmdWrapper(TCPCmdWrapper wrapper, out int posCmdNum) { posCmdNum = 0; lock (_cmdWrapperQueue) { _cmdWrapperQueue.Enqueue(wrapper); } if ((int)TCPGameServerCmds.CMD_SPR_CHECK /*TCPGameServerCmds.CMD_SPR_POSITION*/ == wrapper.NID) { // long ticks = ParsePositionTicks(wrapper); // if (ticks <= 0) // { cmdNum++; if ((TimeUtil.NOW() - beginTime) >= TimeUtil.SECOND * 10) { if (cmdNum >= MaxPosCmdNumPer5Seconds) { posCmdNum = cmdNum; cmdNum = 0; beginTime = TimeUtil.NOW(); } else { cmdNum = 0; beginTime = TimeUtil.NOW(); } } // } } }
/// <summary> /// 命令包接收完毕后的回调事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private bool TCPCmdPacketEvent(object sender, int doType) { TCPInPacket tcpInPacket = sender as TCPInPacket; if (0 == doType) //正常的登录指令包 { int thisTimeCheckTicks = 0; int checkErrorCode = 0; if (0xffff == tcpInPacket.PacketCmdID) { String cmdData = new UTF8Encoding().GetString(tcpInPacket.GetPacketBytes(), 0, tcpInPacket.PacketDataSize); if (cmdData == "serveripinfo") { String strinfo = string.Format("{0}_{1}", ServerPort, Global.GetLocalAddressIPs()); byte [] arrSendData = Encoding.UTF8.GetBytes(strinfo); if (null != arrSendData) { tcpInPacket.CurrentSocket.Send(arrSendData, arrSendData.Length, SocketFlags.None); } } return(false); } //这里实际上是有一个指令流的拷贝,占用的很零碎的内存,这个是否考虑使用内存池???? byte[] bytesData = CheckClientDataValid(tcpInPacket.PacketCmdID, tcpInPacket.GetPacketBytes(), tcpInPacket.PacketDataSize, tcpInPacket.LastCheckTicks, out thisTimeCheckTicks, out checkErrorCode); if (null != bytesData) { tcpInPacket.LastCheckTicks = thisTimeCheckTicks; //记忆此次的心跳数据 //#if false if (UseWorkerPool) { //杰隆的异步处理指令入口代码 TCPCmdWrapper wrapper = TCPCmdWrapper.Get(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4); TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.addTCPCmdWrapper(wrapper, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.PlatConfigMgr.GetGameConfigItemInt(PlatConfigNames.BanSpeedUpMinutes2, 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); } LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } taskExecutor.execute(new ProcessSessionTask(session)); } //#else else { TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.CheckCmdNum(tcpInPacket.PacketCmdID, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.PlatConfigMgr.GetGameConfigItemInt(PlatConfigNames.BanSpeedUpMinutes2, 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { if (client.CheckCheatData.ProcessBooster) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } else if (client.CheckCheatData.ProcessBoosterTicks == 0) { client.CheckCheatData.ProcessBoosterTicks = TimeUtil.NOW(); } } } TCPOutPacket tcpOutPacket = null; TCPProcessCmdResults result = TCPProcessCmdResults.RESULT_FAILED; long processBeginTime = TimeUtil.NowEx(); if (tcpInPacket.PacketCmdID > 30000) { result = CCTCPCmdHandler.CCProcessCmd(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4, out tcpOutPacket); } else { result = TCPCmdHandler.ProcessCmd(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4, out tcpOutPacket); } long processTime = (TimeUtil.NowEx() - processBeginTime); if (GameManager.StatisticsMode > 0 || processTime > 50 || result == TCPProcessCmdResults.RESULT_FAILED) { RecordCmdDetail(tcpInPacket.PacketCmdID, processTime, tcpInPacket.PacketDataSize, result); } if (result == TCPProcessCmdResults.RESULT_DATA && null != tcpOutPacket) { // Console.WriteLine("===>>> tcpOutPacket==== " + tcpOutPacket.PacketCmdID.ToString()); //向登陆客户端返回数据 socketListener.SendData(tcpInPacket.CurrentSocket, tcpOutPacket); } else if (result == TCPProcessCmdResults.RESULT_FAILED)//解析失败, 直接关闭连接 { if (tcpInPacket.PacketCmdID != (int)TCPGameServerCmds.CMD_LOG_OUT) { SysConOut.WriteLine(string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); } return(false); } } //#endif } else { var _s = tcpInPacket.CurrentSocket; string uid = _s != null?GameManager.OnlineUserSession.FindUserID(_s) : "socket is nil"; SysConOut.WriteLine(string.Format("校验客户端发送的指令数据完整性失败: {0},{1}, 错误码:{2}, uid={3}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode, uid)); LogManager.WriteLog(LogTypes.Error, string.Format("校验客户端发送的指令数据完整性失败: {0},{1}, 错误码:{2}, uid={3}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode, uid)); return(false); } } else if (1 == doType) //正常的登录指令包//策略验证请求 { //直接发送策略数据 DirectSendPolicyFileData(tcpInPacket); } else { SysConOut.WriteLine(string.Format("解析并执行命令时类型未知: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令时类型未知: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); //socketListener.CloseSocket(tcpInPacket.CurrentSocket); return(false); } return(true); }
/// <summary> /// 命令包接收完毕后的回调事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private bool TCPCmdPacketEvent(object sender, int doType) { TCPInPacket tcpInPacket = sender as TCPInPacket; if (0 == doType) //正常的登录指令包 { int thisTimeCheckTicks = 0; int checkErrorCode = 0; //这里实际上是有一个指令流的拷贝,占用的很零碎的内存,这个是否考虑使用内存池???? byte[] bytesData = CheckClientDataValid(tcpInPacket.PacketCmdID, tcpInPacket.GetPacketBytes(), tcpInPacket.PacketDataSize, tcpInPacket.LastCheckTicks, out thisTimeCheckTicks, out checkErrorCode); if (null != bytesData) { tcpInPacket.LastCheckTicks = thisTimeCheckTicks; //记忆此次的心跳数据 //#if false if (UseWorkerPool) { //杰隆的异步处理指令入口代码 TCPCmdWrapper wrapper = TCPCmdWrapper.Get(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4); TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.addTCPCmdWrapper(wrapper, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.GameConfigMgr.GetGameConfigItemInt("ban-speed-up-minutes2", 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); } LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } taskExecutor.execute(new ProcessSessionTask(session)); } //#else else { TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.CheckCmdNum(tcpInPacket.PacketCmdID, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.GameConfigMgr.GetGameConfigItemInt("ban-speed-up-minutes2", 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); } LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } TCPOutPacket tcpOutPacket = null; long processBeginTime = TimeUtil.NowEx(); TCPProcessCmdResults result = TCPCmdHandler.ProcessCmd(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4, out tcpOutPacket); long processTime = (TimeUtil.NowEx() - processBeginTime); if (GameManager.StatisticsMode > 0 || processTime > 50 || result == TCPProcessCmdResults.RESULT_FAILED) { lock (ProcessSessionTask.cmdMoniter) //锁定命令监控对象 { int cmdID = tcpInPacket.PacketCmdID; PorcessCmdMoniter moniter = null; if (!ProcessSessionTask.cmdMoniter.TryGetValue(cmdID, out moniter)) { moniter = new PorcessCmdMoniter(cmdID, processTime); ProcessSessionTask.cmdMoniter.Add(cmdID, moniter); } moniter.onProcessNoWait(processTime, result); } } if (result == TCPProcessCmdResults.RESULT_DATA && null != tcpOutPacket) { //向登陆客户端返回数据 socketListener.SendData(tcpInPacket.CurrentSocket, tcpOutPacket); } else if (result == TCPProcessCmdResults.RESULT_FAILED)//解析失败, 直接关闭连接 { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); return(false); } } //#endif } else { LogManager.WriteLog(LogTypes.Error, string.Format("校验客户端发送的指令数据完整性失败: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else if (1 == doType) //正常的登录指令包//策略验证请求 { //直接发送策略数据 DirectSendPolicyFileData(tcpInPacket); } else { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令时类型未知: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); //socketListener.CloseSocket(tcpInPacket.CurrentSocket); return(false); } return(true); }