protected bool CanValidateNext(CharacterValidationResult validationResult) { if (validationResult.AlertMessageType != AlertMessageType.None) { SendMessage(validationResult); if (validationResult.Disconnect) { Player.Connection.Disconnect(); } return(false); } return(true); }
protected void SendMessage(CharacterValidationResult validationResult) { var msg = new SpAlertMessage(validationResult.AlertMessageType, validationResult.MenuResetType); msg.Send(Player.Connection); }