/// <summary> /// 将请求项缓存 /// </summary> /// <param name="roleID"></param> /// <param name="teamID"></param> /// <returns></returns> public void AddTeamRequestItem(int roleID, int teamID, int requestType) { string key = string.Format("{0}_{1}_{2}", roleID, teamID, requestType); TeamRequestItem teamRequestItem = new TeamRequestItem() { ToRoleID = roleID, RequestTicks = (DateTime.Now.Ticks / 10000), }; lock (_TeamRequestDict) { _TeamRequestDict[key] = teamRequestItem; } }
public void AddTeamRequestItem(int roleID, int teamID, int requestType) { string key = string.Format("{0}_{1}_{2}", roleID, teamID, requestType); TeamRequestItem teamRequestItem = new TeamRequestItem { ToRoleID = roleID, RequestTicks = TimeUtil.NOW() }; lock (this._TeamRequestDict) { this._TeamRequestDict[key] = teamRequestItem; } }
public bool CanAddToTeam(int roleID, int teamID, int requestType) { TeamRequestItem teamRequestItem = null; string key = string.Format("{0}_{1}_{2}", roleID, teamID, requestType); lock (this._TeamRequestDict) { if (!this._TeamRequestDict.TryGetValue(key, out teamRequestItem)) { return(true); } } long ticks = TimeUtil.NOW(); return(ticks - teamRequestItem.RequestTicks >= 35000L); }
/// <summary> /// 是否能加入队伍 /// </summary> /// <param name="roleID"></param> /// <param name="teamID"></param> /// <returns></returns> public bool CanAddToTeam(int roleID, int teamID, int requestType) { TeamRequestItem teamRequestItem = null; string key = string.Format("{0}_{1}_{2}", roleID, teamID, requestType); lock (_TeamRequestDict) { if (!_TeamRequestDict.TryGetValue(key, out teamRequestItem)) { return(true); } } long ticks = DateTime.Now.Ticks / 10000; if ((ticks - teamRequestItem.RequestTicks) >= (35 * 1000)) { return(true); } return(false); }