public void PushGameResultData(KarenBattleScene scene) { JunTuanRankData rankData = this.GetJunTuanRankDataBySide(scene.SuccessSide); if (null != rankData) { JunTuanBaseData baseData = JunTuanManager.getInstance().GetJunTuanBaseDataByJunTuanID(rankData.JunTuanId); if (null == baseData) { LogManager.WriteLog(LogTypes.Fatal, string.Format("无法获取军团基本信息 JunTuanId={0}", rankData.JunTuanId), null, true); } else if (baseData.BhList == null || baseData.BhList.Count == 0) { LogManager.WriteLog(LogTypes.Fatal, string.Format("军团基本信息BhList为空 JunTuanId={0}", rankData.JunTuanId), null, true); } else { int leaderBangHui = baseData.BhList[0]; int leaderServerID = 0; SceneUIClasses mapType = Global.GetMapSceneType(scene.m_nMapCode); int lingDiType = this.ConvertMapSceneTypeToCaiJiLingDiType(mapType); LingDiData oldLingDiData = null; List <LingDiData> LingDiList = JunTuanClient.getInstance().GetLingDiData(); if (null != LingDiList) { oldLingDiData = LingDiList.Find((LingDiData x) => x.LingDiType == lingDiType); } RoleData4Selector oldLeader = (oldLingDiData != null && oldLingDiData.RoleData != null) ? DataHelper.BytesToObject <RoleData4Selector>(oldLingDiData.RoleData, 0, oldLingDiData.RoleData.Length) : null; lock (this.Mutex) { if (!this.FactionIDVsServerIDDict.TryGetValue(leaderBangHui, out leaderServerID)) { JunTuanData data = JunTuanClient.getInstance().GetJunTuanData(leaderBangHui, rankData.JunTuanId, true); if (null == data) { LogManager.WriteLog(LogTypes.Fatal, string.Format("无法获取JunTuanData BangHuiID={0} JunTuanId={1}", leaderBangHui, rankData.JunTuanId), null, true); return; } LingDiCaiJiManager.getInstance().SetLingZhu(lingDiType, data.LeaderRoleId, rankData.JunTuanId, rankData.JunTuanName, null); EventLogManager.AddKarenBattleEvent(lingDiType, oldLeader, data.LeaderZoneId, rankData.JunTuanId, data.LeaderRoleId); return; } } BangHuiDetailData bhData = Global.GetBangHuiDetailData(-1, leaderBangHui, leaderServerID); if (null == bhData) { LogManager.WriteLog(LogTypes.Fatal, string.Format("无法获取帮会详细信息 BangHuiID={0} ServerID={1}", leaderBangHui, leaderServerID), null, true); } else { RoleDataEx dbRd = Global.sendToDB <RoleDataEx, string>(275, string.Format("{0}:{1}", -1, bhData.BZRoleID), leaderServerID); if (dbRd == null || dbRd.RoleID <= 0) { LogManager.WriteLog(LogTypes.Fatal, string.Format("无法获取帮主详细信息 BangHuiID={0} BZRoleID={1} ServerID={2}", leaderBangHui, bhData.BZRoleID, leaderServerID), null, true); } else { JunTuanManager.getInstance().OnInitGame(dbRd); RoleData4Selector leaderShowInfo = Global.RoleDataEx2RoleData4Selector(dbRd); LingDiCaiJiManager.getInstance().SetLingZhu(lingDiType, dbRd.RoleID, rankData.JunTuanId, rankData.JunTuanName, leaderShowInfo); EventLogManager.AddKarenBattleEvent(lingDiType, oldLeader, dbRd.ZoneID, rankData.JunTuanId, dbRd.RoleID); } } } } }
private void TimerProc(object sender, EventArgs e) { bool notifyPrepareGame = false; bool notifyEnterGame = false; bool notifyEndGame = false; DateTime now = TimeUtil.NowDateTime(); lock (this.Mutex) { KarenBattleSceneInfo sceneItem = this.SceneDataDict.Values.FirstOrDefault <KarenBattleSceneInfo>(); for (int i = 0; i < sceneItem.TimePoints.Count - 1; i += 2) { if (now.DayOfWeek == (DayOfWeek)sceneItem.TimePoints[i].Days && now.TimeOfDay.TotalSeconds >= sceneItem.SecondsOfDay[i] - 120.0 && now.TimeOfDay.TotalSeconds <= sceneItem.SecondsOfDay[i + 1] + 120.0) { double secsPrepare = sceneItem.SecondsOfDay[i] - now.TimeOfDay.TotalSeconds; double secsEnd = sceneItem.SecondsOfDay[i + 1] + 120.0 - now.TimeOfDay.TotalSeconds; if (!this.PrepareGame) { if (secsPrepare > 0.0 && secsPrepare < 120.0) { this.PrepareGame = true; notifyPrepareGame = true; break; } } else if (secsPrepare < 0.0) { notifyEnterGame = true; this.PrepareGame = false; break; } if (!this.EndGame) { if (secsEnd > 0.0 && secsEnd < 120.0) { this.EndGame = true; notifyEndGame = true; break; } } else if (secsEnd < 0.0) { this.EndGame = false; break; } } } } if (notifyPrepareGame) { LogManager.WriteLog(LogTypes.Error, "阿卡伦战场活动即将开始,准备通知军团角色进入!", null, true); lock (this.Mutex) { this.FactionIDVsServerIDDict.Clear(); } } if (notifyEnterGame) { int westcount = 0; int eastcount = 0; lock (this.Mutex) { LogManager.WriteLog(LogTypes.Error, "阿卡伦战场开启,可以通知已分配到场次的玩家进入游戏了", null, true); KarenBattleSceneInfo sceneItem = this.SceneDataDict.Values.FirstOrDefault <KarenBattleSceneInfo>(); foreach (GameClient client in GameManager.ClientMgr.GetAllClients(true)) { if (this.CheckCanEnterKarenBattle(client) && this.CheckMap(client) && this.IsGongNengOpened(client, false)) { if (null != client) { client.sendCmd(1210, string.Format("{0}:{1}:{2}:{3}", new object[] { 1, 1, westcount, eastcount }), false); } } } } } if (notifyEndGame) { lock (this.Mutex) { foreach (KarenBattleSceneInfo item in this.SceneDataDict.Values) { KarenFuBenData fubenData = JunTuanClient.getInstance().GetKarenKuaFuFuBenData(item.MapCode); if (fubenData != null && fubenData.ServerId == GameManager.ServerId) { SceneUIClasses mapType = Global.GetMapSceneType(item.MapCode); if (mapType != SceneUIClasses.KarenEast || KarenBattleManager_MapEast.getInstance().SceneDict.Count == 0) { if (mapType != SceneUIClasses.KarenWest || KarenBattleManager_MapWest.getInstance().SceneDict.Count == 0) { int lingDiType = this.ConvertMapSceneTypeToCaiJiLingDiType(mapType); LingDiData oldLingDiData = null; List <LingDiData> LingDiList = JunTuanClient.getInstance().GetLingDiData(); if (null != LingDiList) { oldLingDiData = LingDiList.Find((LingDiData x) => x.LingDiType == lingDiType); } RoleData4Selector oldLeader = (oldLingDiData != null && oldLingDiData.RoleData != null) ? DataHelper.BytesToObject <RoleData4Selector>(oldLingDiData.RoleData, 0, oldLingDiData.RoleData.Length) : null; LingDiCaiJiManager.getInstance().SetLingZhu(lingDiType, 0, 0, "", null); EventLogManager.AddKarenBattleEvent(lingDiType, oldLeader, 0, 0, 0); } } } } } } this.UpdateKuaFuMapClientCount(KarenBattleManager_MapWest.getInstance().SceneDict.Values.FirstOrDefault <KarenBattleScene>()); this.UpdateKuaFuMapClientCount(KarenBattleManager_MapEast.getInstance().SceneDict.Values.FirstOrDefault <KarenBattleScene>()); }