/// <summary> /// 给奖励 /// </summary> public void GiveAwards(ElementWarScene scene) { try { FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(scene.CopyMapInfo.FubenMapID, scene.MapID); if (fuBenMapItem == null) { return; } //FuBenInfoItem fuBenInfoItem = FuBenManager.FindFuBenInfoBySeqID(scene.FuBenSeqId); //if (null == fuBenInfoItem) return; //fuBenInfoItem.EndTicks = TimeUtil.NOW(); //int addFuBenNum = 1; //if (fuBenInfoItem.nDayOfYear != TimeUtil.NowDateTime().DayOfYear) // addFuBenNum = 0; //int usedSecs = (int)(scene.EndTime - scene.BeginTime); int zhanLi = 0; List <GameClient> objsList = scene.CopyMapInfo.GetClientsList(); if (objsList != null && objsList.Count > 0) { for (int n = 0; n < objsList.Count; ++n) { GameClient client = objsList[n]; if (client != null && client == GameManager.ClientMgr.FindClient(client.ClientData.RoleID)) //确认角色仍然在线 { // 公式 long nExp = fuBenMapItem.Experience; int money = fuBenMapItem.Money1; int wave = scene.MonsterWaveOld; if (wave > 0) { wave -= 1; } int light = fuBenMapItem.LightAward + _runtimeData.AwardLight[wave]; if (nExp > 0) { GameManager.ClientMgr.ProcessRoleExperience(client, nExp, false); } if (money > 0) { GameManager.ClientMgr.AddMoney1(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, money, string.Format(/**/ "副本{0}通关奖励", scene.CopyID), false); } if (light > 0) { GameManager.FluorescentGemMgr.AddFluorescentPoint(client, light, "元素试炼"); } ElementWarAwardsData awardsData = new ElementWarAwardsData() { Wave = scene.MonsterWaveOld, Exp = nExp, Money = money, Light = light }; AddElementWarCount(client); GlobalNew.UpdateKuaFuRoleDayLogData(client.ServerId, client.ClientData.RoleID, TimeUtil.NowDateTime(), client.ClientData.ZoneID, 0, 0, 1, 0, (int)_gameType); client.sendCmd((int)TCPGameServerCmds.CMD_SPR_ELEMENT_WAR_AWARD, awardsData); zhanLi += client.ClientData.CombatForce; Global.UpdateFuBenDataForQuickPassTimer(client, scene.CopyMapInfo.FubenMapID, 0, 1); } } } int roleCount = 0; if (objsList != null && objsList.Count > 0) { roleCount = objsList.Count; zhanLi = zhanLi / roleCount; } // ElementWarClient.getInstance().UpdateCopyPassEvent(scene.FuBenSeqId, roleCount, scene.MonsterWaveOld, zhanLi); } catch (System.Exception ex) { DataHelper.WriteExceptionLogEx(ex, "【元素试炼】清场调度异常"); } }
public void GiveAwards(ElementWarScene scene) { try { FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(scene.CopyMapInfo.FubenMapID, scene.MapID); if (fuBenMapItem != null) { int zhanLi = 0; List <GameClient> objsList = scene.CopyMapInfo.GetClientsList(); if (objsList != null && objsList.Count > 0) { for (int i = 0; i < objsList.Count; i++) { GameClient client = objsList[i]; if (client != null && client == GameManager.ClientMgr.FindClient(client.ClientData.RoleID)) { long nExp = (long)fuBenMapItem.Experience; int money = fuBenMapItem.Money1; int wave = scene.MonsterWaveOld; int light = fuBenMapItem.LightAward + this._runtimeData.AwardLight[wave]; int ysfm = fuBenMapItem.YuanSuFenMoaward + this._runtimeData.YuanSuShiLianAward2[wave]; if (nExp > 0L) { GameManager.ClientMgr.ProcessRoleExperience(client, nExp, false, true, false, "none"); } if (money > 0) { GameManager.ClientMgr.AddMoney1(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, money, string.Format("副本{0}通关奖励", scene.CopyID), false); } if (light > 0) { GameManager.FluorescentGemMgr.AddFluorescentPoint(client, light, "元素试炼", true); } if (ysfm > 0) { GameManager.ClientMgr.ModifyYuanSuFenMoValue(client, ysfm, "元素试炼", true, false); } ElementWarAwardsData awardsData = new ElementWarAwardsData { Wave = scene.MonsterWaveOld, Exp = nExp, Money = money, Light = light, ysfm = ysfm }; this.AddElementWarCount(client); GlobalNew.UpdateKuaFuRoleDayLogData(client.ServerId, client.ClientData.RoleID, TimeUtil.NowDateTime(), client.ClientData.ZoneID, 0, 0, 1, 0, 4); client.sendCmd <ElementWarAwardsData>(1015, awardsData, false); zhanLi += client.ClientData.CombatForce; Global.UpdateFuBenDataForQuickPassTimer(client, scene.CopyMapInfo.FubenMapID, 0, 1); } } } if (objsList != null && objsList.Count > 0) { int roleCount = objsList.Count; zhanLi /= roleCount; } } } catch (Exception ex) { DataHelper.WriteExceptionLogEx(ex, "【元素试炼】清场调度异常"); } }