ReadWorldPosition() 공개 메소드

public ReadWorldPosition ( ) : WorldPosition
리턴 GameRevision.GW2Emu.Common.Math.WorldPosition
예제 #1
0
 public void Deserialize(Deserializer deserializer)
 {
     this.Unknown0 = deserializer.ReadInt16();
     this.Unknown1 = deserializer.ReadVarint();
     this.Unknown2 = deserializer.ReadByte();
     this.Unknown3 = deserializer.ReadWorldPosition();
 }
예제 #2
0
 public void Deserialize(Deserializer deserializer)
 {
     this.Unknown0 = deserializer.ReadInt16();
     this.Unknown1 = deserializer.ReadVarint();
     this.Unknown2 = deserializer.ReadByte();
     this.Unknown3 = deserializer.ReadVarint();
     byte unknown4Length = deserializer.ReadByte();
     if (unknown4Length > 81)
     {
         throw new InvalidDataException();
     }
     Unknown4 = new byte[unknown4Length];
     for (int i = 0; i < Unknown4.Length; i++)
     {
         Unknown4[i] = deserializer.ReadByte();
     }
     this.Unknown5 = deserializer.ReadWorldPosition();
     this.Unknown6 = deserializer.ReadInt16();
     this.Unknown7 = deserializer.ReadInt16();
     this.Unknown8 = deserializer.ReadByte();
 }
예제 #3
0
 public void Deserialize(Deserializer deserializer)
 {
     this.Unknown15 = deserializer.ReadVarint();
     this.Unknown16 = deserializer.ReadVarint();
     if (deserializer.ReadBoolean())
     {
         this.Unknown17 = new Optional<WorldPosition>(deserializer.ReadWorldPosition());
     }
     else
     {
         this.Unknown17 = null;
     }
 }
예제 #4
0
 public void Deserialize(Deserializer deserializer)
 {
     this.Unknown0 = deserializer.ReadVarint();
     this.Unknown1 = deserializer.ReadWorldPosition();
     this.Unknown2 = deserializer.ReadSingle();
 }