public void XmlWriteTest() { Level level = new Level(); new Platform(level, 5, 1, new Vector2(200, 1900)); new Platform(level, 5, 1, new Vector2(500, 1840)); //new Platform(level, 5, 1, new Vector2(200, 1760)); //new Platform(level, 5, 1, new Vector2(200, 1680)); //new Platform(level, 5, 1, new Vector2(200, 1600)); //new Platform(level, 5, 1, new Vector2(500, 1520)); //new Platform(level, 20, 5, new Vector2(600, 1440)); //new Platform(level, 20, 23, new Vector2(700, 1540)); //new Platform(level, 20, 23, new Vector2(1140, 1540)); //new Platform(level, 1, 23, new Vector2(1140, 1200)); level.FirstCheckpoint = new PlayerCheckpoint(level); new DeadlyPlatform(level, 2, 1, new Vector2(1100, 1980)); new ColorPickup(level, Color.Yellow, new Vector2(1115, 1950)); //level.Add(new ColorPickup(this, Color.Yellow, new Vector2(1115, 1970))); level.WriteToFile("level.xml"); }
public void OpenLevel() { string[] filePaths = System.IO.Directory.GetFiles("../../../../levels/", "*.xml"); string totalList = ""; string newFileName = ""; int fileNumber = 0; newFileName = filePaths.Count() > 0 ? "0" : "LevelName"; for (int i = 0; i < filePaths.Count(); i++) { filePaths[i] = Path.GetFileNameWithoutExtension(filePaths[i]); totalList += "\r\n" + i + ": " + filePaths[i]; } newFileName = Interaction.InputBox("Enter the number from below or enter your own name for a new file:\r\n" + totalList, "Open Level", newFileName); if(int.TryParse(newFileName, out fileNumber)) { if(fileNumber >= 0 && fileNumber < filePaths.Count()) { newFileName = filePaths[fileNumber]; } else { newFileName = ""; } } if (newFileName == "") { Interaction.MsgBox("Level loading aborted", MsgBoxStyle.Critical, "Open Level"); return; } _currentLevelName = newFileName; try { CurrentLevel = Level.LoadFromFile("../../../../levels/" + _currentLevelName + ".xml"); CurrentLevel.Initialize(); } catch (Exception) { Interaction.MsgBox("Level file '" + _currentLevelName + ".xml' not found!\r\n\r\nCreating new world...", MsgBoxStyle.Critical, "Open Level"); CurrentLevel = new Level(); CurrentLevel.Initialize(); } }
public void CreateNewLevel() { if (CurrentLevel == null) CurrentLevel = new Level(); }