private void Level1_KeyPress(object sender, KeyPressEventArgs e) { if (char.ToUpper(e.KeyChar) == (char)Keys.D) { character.HoditRight(barriersArray, bonus, timer1, timer2, RandBonus, Bot); } else { if (char.ToUpper(e.KeyChar) == (char)Keys.A) { character.HoditLeft(barriersArray, bonus, timer1, timer2, RandBonus, Bot); } else { if (char.ToUpper(e.KeyChar) == (char)Keys.W) { character.HoditUp(barriersArray, bonus, timer1, timer2, RandBonus, Bot); } else { if (char.ToUpper(e.KeyChar) == (char)Keys.S) { character.HoditDown(barriersArray, bonus, timer1, timer2, RandBonus, Bot); } } } } if (character.row == pictureBoxes.GetLength(0) - 1 && character.col == pictureBoxes.GetLength(1) - 1) { MessageBox.Show("Поздровляю вы прошли уровень!!!"); Level2 level2 = new Level2(); level2.Show(); this.Hide(); } }
private void Level2Button_Click(object sender, EventArgs e) { Level2 level2 = new Level2(); level2.Show(); this.Hide(); }