예제 #1
0
        public InformationBox(GeneralPage page)
        {
            InitializeComponent();

            _page = page;
            positionX = 125;
            positionY = 10;

            BackgroundImageLayout = ImageLayout.Stretch;
        }
예제 #2
0
        public ActionsPanel(GeneralPage p)
        {
            InitializeComponent();

            this.SuspendLayout();
            _page = p;

            // Disable elements
            LockElements();
            this.ResumeLayout();
        }
예제 #3
0
        public TabIndex(GeneralPage p)
        {
            InitializeComponent();

            _page = p;
            isOnBought = false;
            rnd = new Random();

            positionX = 0;
            positionY = 10;

            GeneralTooltip = new ToolTip();
            GeneralTooltip.ShowAlways = true;
            GeneralTooltip.InitialDelay = 100;
            GeneralTooltip.ReshowDelay = 100;

            // Create imageList
            ImageList imageList = new ImageList();
            imageList.Images.Add(GamePages.Properties.Resources.ActionTab_building_TabIcon);
            imageList.Images.Add(GamePages.Properties.Resources.ActionTab_happiness_TabIcon);
            imageList.Images.Add(GamePages.Properties.Resources.ActionTab_VillagerList_TabIcon);
            imageList.Images.Add(GamePages.Properties.Resources.ActionTab_action_TabIcon);

            // Add images to tabs
            actionsMenu.ImageList = imageList;
            for (int i = 0; i < 4; i++)
                actionsMenu.TabPages[i].ImageIndex = i;

            #region Jobs
            ApothecaryOffice.Click += ApothicaryOffice_Click;
            Forge.Click += Forge_Click;
            UnionOfCrafter.Click += UnionOfCrafter_Click;
            Restaurant.Click += Restaurant_Click;
            Farm.Click += Farm_Click;
            Mill.Click += Mill_Click;
            ClothesShop.Click += ClothesShop_Click;
            #endregion
            #region Hobbies
            Baths.Click += Baths_Click;
            Brothel.Click += Brothel_Click;
            Chapel.Click += Chapel_Click;
            PartyRoom.Click += PartyRoom_Click;
            Tavern.Click += TavernButton_Click;
            Theater.Click += Theater_Click;
            #endregion
            #region Specials
            OfferingsWarehouse.Click += OfferingsWarehouse_Click;
            House.Click += House_Click;
            #endregion
        }
예제 #4
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        public Parameters(GeneralPage generalPage)
        {
            InitializeComponent();

            _generalPage = generalPage;
            _generalPage.PropertyChanged += timerValue_value;

            if (_generalPage.Interval == 0)
                timerValue.Text = "Aucun.";
            else
            {
                timerTrackBar.Value = _generalPage.Interval;
                timerValue.Text = _generalPage.Interval.ToString() + " ms";
            }
        }
예제 #5
0
 public InformationsUC(GeneralPage p)
 {
     _page = p;
     InitializeComponent();
 }
예제 #6
0
 public InGameMenu(GeneralPage page)
 {
     _goBack = false;
     _page = page;
     InitializeComponent();
 }
예제 #7
0
 public HomepageUC(GeneralPage page)
 {
     _page = page;
     InitializeComponent();
 }
예제 #8
0
 public ScenarioBox(GeneralPage actualGame)
 {
     gameWindow = actualGame;
     InitializeComponent();
 }