public override void Collision(Chicken chick) { position = new Vector2(2000f, 2000f); }
/// <summary> /// Allows the game component to update itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public override void Update(GameTime gameTime) { int width = Game.Window.ClientBounds.Width; int height = Game.Window.ClientBounds.Height; Vector2 startPosition = new Vector2(0, (float)height); //MouseState mouseState = Mouse.GetState(); //Vector2 path; //if (mouseState.LeftButton == ButtonState.Pressed) //{ // path = new Vector2((float)mouseState.X, (float)mouseState.Y); // projectile = new Projectile(path); // spriteList.Add(projectile); //} player1.Update(gameTime, Game.Window.ClientBounds); //player2.Update(gameTime, Game.Window.ClientBounds); //reticle.Update(gameTime, Game.Window.ClientBounds); Vector2 mousePath; MouseState mouseState = Mouse.GetState(); if (mouseState.LeftButton == ButtonState.Pressed) { mousePath = new Vector2(mouseState.X, mouseState.Y); projectile.shoot(mousePath); } // update each automated sprite foreach (Sprite sprite in spriteList) { sprite.Update(gameTime, Game.Window.ClientBounds); } // collision/ is off screen? //Projectile hit? if (projectile.collisionRect.Intersects(player1.collisionRect)) { screamInstance.Play(); projectile.position = Vector2.Zero; player1.position = startPosition; ++p1Hits; if (p1Hits >= 6) { loseInstance.Play(); } } /* * if (projectile.collisionRect.Intersects(player2.collisionRect)) * { * projectile.position = Vector2.Zero; * player2.position = startPosition; ++p2Hits; * if (p2Hits >= 6) * { * //Game.Exit(); * } * } */ if (projectile.position.X > width - 2 || projectile.position.X < 2 || projectile.position.Y > height - 2 || projectile.position.Y < 2) { projectile.position = Vector2.Zero; projectile.shoot(Vector2.Zero); } foreach (Platform plat in platy) { if (plat.isMoving) { plat.oscillate(); } if (player1.collisionRect.Intersects(plat.collisionRect)) { player1.Collision(plat); } /* * if (player2.collisionRect.Intersects(plat.collisionRect)) * { * player2.Collision(plat); * } * */ } Chicken hick = null; foreach (Chicken chik in chicks) { if (chik.collisionRect.Intersects(player1.collisionRect)) { player1.Collision(chik); ++foxyCounter; if (foxyCounter >= 2) { winInstance.Play(); foxyCounter = 0; p1Hits = 0; } } } foreach (Sprite sprite in spriteList) { if (sprite.collisionRect.Intersects(player1.collisionRect)) { player1.Collision(sprite); sprite.Collision(player1); } /* * if (sprite.collisionRect.Intersects(player2.collisionRect)) * { * player2.Collision(sprite); * sprite.Collision(player2); * } * */ } base.Update(gameTime); }