public static void SetBlinkerTo(int pPositionX, int pPositionY, Playground pPlayground) { if (pPlayground.Width > pPositionX + 2 && pPlayground.Height > pPositionY + 2) { PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX, pPositionY + 1).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX, pPositionY + 2).SetLife(); } }
private void PlaygroundToBitmap(Playground pPlayground, ref Bitmap pBitmap) { for (int x = 0; x < pPlayground.Width; x++) { for (int y = 0; y < pPlayground.Height; y++) { pBitmap.SetPixel(x, y, GetCellColor(PlaygroundHelper.GetCellFromPlayground(pPlayground, x, y))); } } }
public static void SetLoafTo(int pPositionX, int pPositionY, Playground pPlayground) { if (pPlayground.Width > pPositionX + 3 && pPlayground.Height > pPositionY + 3) { PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 1, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 1).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 1).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 1, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 3).SetLife(); } }
private int GetNumCellNeigbors(Cell pCell) { int counter = 0; if ((pCell.PositionX < _mainPlayground.Width - 1) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.EAST).IsLife) { counter++; } if ((pCell.PositionY < _mainPlayground.Height - 1) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.SOUTH).IsLife) { counter++; } if ((pCell.PositionY > 0) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.NORTH).IsLife) { counter++; } if ((pCell.PositionX > 0) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.WEST).IsLife) { counter++; } if ((pCell.PositionY > 0 && pCell.PositionX < _mainPlayground.Width - 1) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.NORTH_EAST).IsLife) { counter++; } if ((pCell.PositionY > 0 && pCell.PositionX > 0) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.NORTH_WEST).IsLife) { counter++; } if ((pCell.PositionY < _mainPlayground.Height - 1 && pCell.PositionX < _mainPlayground.Width - 1) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.SOUTH_EAST).IsLife) { counter++; } if ((pCell.PositionY < _mainPlayground.Height - 1 && pCell.PositionX > 0) && PlaygroundHelper.GetCellNeighborOnDirectionFromPlayground(_mainPlayground, pCell, PlaygroundHelper.NeighborOnDirection.SOUTH_WEST).IsLife) { counter++; } return(counter); }
public static void SetPulsarTo(int pPositionX, int pPositionY, Playground pPlayground) { if (pPlayground.Width > pPositionX + 12 && pPlayground.Height > pPositionY + 12) { PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 4, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 8, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 9, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 10, pPositionY + 0).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 12).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 12).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 4, pPositionY + 12).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 8, pPositionY + 12).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 9, pPositionY + 12).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 10, pPositionY + 12).SetLife(); //--------------------------------------------------------------------------------------------// PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 3).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 4).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 8).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 9).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 0, pPositionY + 10).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 3).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 4).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 8).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 9).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 12, pPositionY + 10).SetLife(); //--------------------------------------------------------------------------------------------// PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 4, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 8, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 9, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 10, pPositionY + 5).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 2, pPositionY + 7).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 3, pPositionY + 7).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 4, pPositionY + 7).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 8, pPositionY + 7).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 9, pPositionY + 7).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 10, pPositionY + 7).SetLife(); //--------------------------------------------------------------------------------------------// PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 3).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 4).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 8).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 9).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 5, pPositionY + 10).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 2).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 3).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 4).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 8).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 9).SetLife(); PlaygroundHelper.GetCellFromPlayground(pPlayground, pPositionX + 7, pPositionY + 10).SetLife(); } }