/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> public override void Initialize() { base.Initialize(); CameraPos = _gameInfo.Spinner.Center; _gameInfo.Manager = ControlManager.Manager; // Set up our konami code callback to give the current player 0xBEEF _konami = new InputListener { Keys = new List<int> { 38, 38, 40, 40, 37, 39, 37, 39, 66, 65 }.Cast<Keys>().ToArray(), Callback = () => { _fsm.Push(new ModifyCash(0xBEEF)); ControlManager.Add(new Alert(ControlManager.Manager, "Konami code detected! Acquire 0xBEEF", "Konami Code Activated")); } }; _teleport = new InputListener { Keys = new[] { Keys.T, Keys.E, Keys.L, Keys.E, Keys.P, Keys.O, Keys.R, Keys.T }, Callback = () => { _gameInfo.Fsm.Push(new Teleport()); ControlManager.Add(new Alert(ControlManager.Manager, "Click the place you want to teleport to!", "Teleport Activated")); } }; CreateWelcomeMessage(); }
/// <summary> /// Initializes the application. /// </summary> protected override void Initialize() { base.Initialize(); bool FSEM = true; Graphics.SynchronizeWithVerticalRetrace = true; if (FSEM) { //Getting the maximum supported resolution. var maxResolution = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; //Setting the game to start in full screen mode. Graphics.PreferredBackBufferWidth = maxResolution.Width; Graphics.PreferredBackBufferHeight = maxResolution.Height; Graphics.ToggleFullScreen(); } else { Graphics.PreferredBackBufferWidth = 1224; Graphics.PreferredBackBufferHeight = 550; } Graphics.ApplyChanges(); ((CustomManager)Manager).MainWindow = MainWindow; MainWindow.Alpha = 0; MainWindow.StayOnBack = true; MainWindow.CloseButtonVisible = false; StorageDevice.BeginShowSelector(result => { _storageDevice = StorageDevice.EndShowSelector(result); }, null); Persister.DepdencyInjection(_storageDevice); WorldLoader.SetInstance(new WorldLoader(this, Content)); TransportFactory.SetInstance(new TransportFactory(Content)); InitScreenManager(); _music = _backgroundMusic.CreateInstance(); _music.IsLooped = true; _music.Play(); // Toggles admin mode when 'Admin Please' is typed _AdminListener = new InputListener { // "Admin please" Keys = new[] { Keys.A,Keys.D,Keys.M,Keys.I,Keys.N, Keys.Space, Keys.P,Keys.L,Keys.E,Keys.A,Keys.S,Keys.E }, Callback = ChangeAdminMode }; }