public int DamageToDo(Creature creature)
        {
            //get the
            int finalDamage = 0;

            if (creature.Type == 0)
            {
                finalDamage = cc.GetBaseDamage(creature) + (int)Math.Ceiling((double)creature.Level / 4);
            }
            else
            {
                finalDamage = mc.GetBaseDamage(creature) + (int)Math.Ceiling((double)creature.Level / 4);
            }
            return(finalDamage);
        }
예제 #2
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        public int DamageToDo(Creature creature) //Damage done by the creature
        {
            //get the
            int finalDamage = 0;

            if (creature.Type == 0)
            {
                finalDamage = cc.GetBaseDamage(creature) + (int)Math.Ceiling((double)creature.Level / 4); //damage calculate for a character
            }
            else
            {
                finalDamage = mc.GetBaseDamage(creature) + (int)Math.Ceiling((double)creature.Level / 4);//damage calculate for a monster
            }
            return(finalDamage);
        }