예제 #1
0
 public override int GetCreditWithPosition(Troop source, out Point? position)
 {
     //position = 0;
     position = new Point(0, 0);
     TroopList hostileTroopsInView = source.GetHostileTroopsInView();
     TroopList list2 = new TroopList();
     foreach (Troop troop in hostileTroopsInView)
     {
         if ((troop.IsInArchitecture || !troop.DaysToReachPosition(source.Position, 1)) || (troop.Army.Kind.Type == MilitaryType.水军))
         {
             list2.Add(troop);
         }
     }
     foreach (Troop troop in list2)
     {
         hostileTroopsInView.Remove(troop);
     }
     if (hostileTroopsInView.Count == 0)
     {
         return 0;
     }
     List<Point> orientations = new List<Point>();
     int num = 0;
     foreach (Troop troop in hostileTroopsInView)
     {
         orientations.Add(troop.Position);
         num += troop.FightingForce;
     }
     int num2 = 0;
     int fightingForce = source.FightingForce;
     int num4 = source.TroopIntelligence + source.ChanceIncrementOfStratagem;
     if (num4 > 100)
     {
         num4 = 100;
     }
     num2 = (((GameObject.Square(num4) / 60) * num) / fightingForce) / 100;
     if (num2 > 0)
     {
         GameArea area = new GameArea();
         foreach (Point point in source.GetStratagemArea(source.Position).Area)
         {
             if (!source.Scenario.PositionIsOnFire(point) && (source.Scenario.IsPositionEmpty(point) && source.Scenario.IsFireVaild(point, false, MilitaryType.步兵)))
             {
                 area.Area.Add(point);
             }
         }
         if (area.Count > 0)
         {
             position = source.Scenario.GetClosestPosition(area, orientations);
         }
         else
         {
             num2 = 0;
         }
     }
     return num2;
 }